<?xml version="1.0" encoding="UTF-8" ?> <class name="InputEventJoypadButton" inherits="InputEvent" category="Core" version="3.0-beta"> <brief_description> Input event for gamepad buttons. </brief_description> <description> Input event type for gamepad buttons. For joysticks see [InputEventJoypadMotion]. </description> <tutorials> http://docs.godotengine.org/en/stable/learning/features/inputs/inputevent.html </tutorials> <demos> </demos> <methods> </methods> <members> <member name="button_index" type="int" setter="set_button_index" getter="get_button_index"> Button identifier. One of the [code]JOY_BUTTON_*[/code] constants from [@global Scope]. </member> <member name="pressed" type="bool" setter="set_pressed" getter="is_pressed"> If [code]true[/code] the button's state is pressed. If [code]false[/code] the button's state is released. </member> <member name="pressure" type="float" setter="set_pressure" getter="get_pressure"> Represents the pressure the user puts on the button with his finger, if the controller supports it. Ranges from [code]0[/code] to [code]1[/code]. </member> </members> <constants> </constants> </class>