<?xml version="1.0" encoding="UTF-8" ?> <class name="InputEventAction" inherits="InputEvent" category="Core" version="3.1"> <brief_description> Input event type for actions. </brief_description> <description> Contains a generic action which can be targeted from several type of inputs. Actions can be created from the project settings menu [code]Project > Project Settings > Input Map[/code]. See [method Node._input]. </description> <tutorials> <link>http://docs.godotengine.org/en/3.0/tutorials/inputs/inputevent.html#actions</link> </tutorials> <demos> </demos> <methods> </methods> <members> <member name="action" type="String" setter="set_action" getter="get_action"> The action's name. Actions are accessed via this [String]. </member> <member name="pressed" type="bool" setter="set_pressed" getter="is_pressed"> If [code]true[/code] the action's state is pressed. If [code]false[/code] the action's state is released. </member> </members> <constants> </constants> </class>