<?xml version="1.0" encoding="UTF-8" ?> <class name="InputEventAction" inherits="InputEvent" category="Core" version="3.0.alpha.custom_build"> <brief_description> Input event type for actions. </brief_description> <description> Contains a generic action which can be targeted from several type of inputs. Actions can be created from the project settings menu [code]Project > Project Settings > Input Map[/Code]. See [method Node._input]. </description> <tutorials> http://docs.godotengine.org/en/stable/learning/features/inputs/inputevent.html#actions </tutorials> <demos> </demos> <methods> <method name="get_action" qualifiers="const"> <return type="String"> </return> <description> </description> </method> <method name="set_action"> <return type="void"> </return> <argument index="0" name="action" type="String"> </argument> <description> </description> </method> <method name="set_pressed"> <return type="void"> </return> <argument index="0" name="pressed" type="bool"> </argument> <description> </description> </method> </methods> <members> <member name="action" type="String" setter="set_action" getter="get_action"> The action's name. Actions are accessed via this [String]. </member> <member name="pressed" type="bool" setter="set_pressed" getter="is_pressed"> If [code]true[/code] the action's state is pressed. If [code]false[/code] the action's state is released. </member> </members> <constants> </constants> </class>