<?xml version="1.0" encoding="UTF-8" ?> <class name="InputEvent" inherits="Resource" category="Core" version="3.1"> <brief_description> Generic input event </brief_description> <description> Base class of all sort of input event. See [method Node._input]. </description> <tutorials> http://docs.godotengine.org/en/3.0/tutorials/inputs/inputevent.html http://docs.godotengine.org/en/3.0/tutorials/2d/2d_transforms.html </tutorials> <demos> </demos> <methods> <method name="action_match" qualifiers="const"> <return type="bool"> </return> <argument index="0" name="event" type="InputEvent"> </argument> <description> Returns [code]true[/code] if this event matches [code]event[/code]. </description> </method> <method name="as_text" qualifiers="const"> <return type="String"> </return> <description> Returns a [String] representation of the event. </description> </method> <method name="is_action" qualifiers="const"> <return type="bool"> </return> <argument index="0" name="action" type="String"> </argument> <description> Returns [code]true[/code] if this input event matches a pre-defined action of any type. </description> </method> <method name="is_action_pressed" qualifiers="const"> <return type="bool"> </return> <argument index="0" name="action" type="String"> </argument> <description> Returns [code]true[/code] if the given action is being pressed (and is not an echo event for KEY events). Not relevant for the event types [code]MOUSE_MOTION[/code], [code]SCREEN_DRAG[/code] or [code]NONE[/code]. </description> </method> <method name="is_action_released" qualifiers="const"> <return type="bool"> </return> <argument index="0" name="action" type="String"> </argument> <description> Returns [code]true[/code] if the given action is released (i.e. not pressed). Not relevant for the event types [code]MOUSE_MOTION[/code], [code]SCREEN_DRAG[/code] or [code]NONE[/code]. </description> </method> <method name="is_action_type" qualifiers="const"> <return type="bool"> </return> <description> Returns [code]true[/code] if this input event's type is one of the [code]InputEvent[/code] constants. </description> </method> <method name="is_echo" qualifiers="const"> <return type="bool"> </return> <description> Returns [code]true[/code] if this input event is an echo event (only for events of type KEY). </description> </method> <method name="is_pressed" qualifiers="const"> <return type="bool"> </return> <description> Returns [code]true[/code] if this input event is pressed. Not relevant for the event types [code]MOUSE_MOTION[/code], [code]SCREEN_DRAG[/code] or [code]NONE[/code]. </description> </method> <method name="shortcut_match" qualifiers="const"> <return type="bool"> </return> <argument index="0" name="event" type="InputEvent"> </argument> <description> </description> </method> <method name="xformed_by" qualifiers="const"> <return type="InputEvent"> </return> <argument index="0" name="xform" type="Transform2D"> </argument> <argument index="1" name="local_ofs" type="Vector2" default="Vector2( 0, 0 )"> </argument> <description> </description> </method> </methods> <members> <member name="device" type="int" setter="set_device" getter="get_device"> The event's device ID. </member> </members> <constants> </constants> </class>