<?xml version="1.0" encoding="UTF-8" ?> <class name="ImmediateMesh" inherits="Mesh" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> Mesh optimized for creating geometry manually. </brief_description> <description> Mesh optimized for creating geometry manually, similar to OpenGL1.x immediate mode. </description> <tutorials> </tutorials> <methods> <method name="clear_surfaces"> <return type="void" /> <description> Clear all surfaces. </description> </method> <method name="surface_add_vertex"> <return type="void" /> <argument index="0" name="vertex" type="Vector3" /> <description> Add a 3D vertex using the current attributes previously set. </description> </method> <method name="surface_add_vertex_2d"> <return type="void" /> <argument index="0" name="vertex" type="Vector2" /> <description> Add a 2D vertex using the current attributes previously set. </description> </method> <method name="surface_begin"> <return type="void" /> <argument index="0" name="primitive" type="int" enum="Mesh.PrimitiveType" /> <argument index="1" name="material" type="Material" default="null" /> <description> Begin a new surface. </description> </method> <method name="surface_end"> <return type="void" /> <description> End and commit current surface. Note that surface being created will not be visible until this function is called. </description> </method> <method name="surface_set_color"> <return type="void" /> <argument index="0" name="color" type="Color" /> <description> Set the color attribute that will be pushed with the next vertex. </description> </method> <method name="surface_set_normal"> <return type="void" /> <argument index="0" name="normal" type="Vector3" /> <description> Set the normal attribute that will be pushed with the next vertex. </description> </method> <method name="surface_set_tangent"> <return type="void" /> <argument index="0" name="tangent" type="Plane" /> <description> Set the tangent attribute that will be pushed with the next vertex. </description> </method> <method name="surface_set_uv"> <return type="void" /> <argument index="0" name="uv" type="Vector2" /> <description> Set the UV attribute that will be pushed with the next vertex. </description> </method> <method name="surface_set_uv2"> <return type="void" /> <argument index="0" name="uv2" type="Vector2" /> <description> Set the UV2 attribute that will be pushed with the next vertex. </description> </method> </methods> </class>