<?xml version="1.0" encoding="UTF-8" ?> <class name="ImmediateGeometry" inherits="GeometryInstance" category="Core" version="3.2"> <brief_description> Draws simple geometry from code. </brief_description> <description> Draws simple geometry from code. Uses a drawing mode similar to OpenGL 1.x. </description> <tutorials> </tutorials> <methods> <method name="add_sphere"> <return type="void"> </return> <argument index="0" name="lats" type="int"> </argument> <argument index="1" name="lons" type="int"> </argument> <argument index="2" name="radius" type="float"> </argument> <argument index="3" name="add_uv" type="bool" default="true"> </argument> <description> Simple helper to draw a uvsphere, with given latitudes, longitude and radius. </description> </method> <method name="add_vertex"> <return type="void"> </return> <argument index="0" name="position" type="Vector3"> </argument> <description> Adds a vertex with the currently set color/uv/etc. </description> </method> <method name="begin"> <return type="void"> </return> <argument index="0" name="primitive" type="int" enum="Mesh.PrimitiveType"> </argument> <argument index="1" name="texture" type="Texture" default="null"> </argument> <description> Begin drawing (And optionally pass a texture override). When done call end(). For more information on how this works, search for glBegin() glEnd() references. For the type of primitive, use the [Mesh].PRIMITIVE_* enumerations. </description> </method> <method name="clear"> <return type="void"> </return> <description> Clears everything that was drawn using begin/end. </description> </method> <method name="end"> <return type="void"> </return> <description> Ends a drawing context and displays the results. </description> </method> <method name="set_color"> <return type="void"> </return> <argument index="0" name="color" type="Color"> </argument> <description> The current drawing color. </description> </method> <method name="set_normal"> <return type="void"> </return> <argument index="0" name="normal" type="Vector3"> </argument> <description> The next vertex's normal. </description> </method> <method name="set_tangent"> <return type="void"> </return> <argument index="0" name="tangent" type="Plane"> </argument> <description> The next vertex's tangent (and binormal facing). </description> </method> <method name="set_uv"> <return type="void"> </return> <argument index="0" name="uv" type="Vector2"> </argument> <description> The next vertex's UV. </description> </method> <method name="set_uv2"> <return type="void"> </return> <argument index="0" name="uv" type="Vector2"> </argument> <description> The next vertex's second layer UV. </description> </method> </methods> <constants> </constants> </class>