A [Texture] based on an [Image]. A [Texture] based on an [Image]. Can be created from an [Image] with [method create_from_image]. Create a new [ImageTexture] with [code]width[/code] and [code]height[/code]. [code]format[/code] is a value from [enum Image.Format], [code]flags[/code] is any combination of [enum Texture.Flags]. Create a new [ImageTexture] from an [Image] with [code]flags[/code] from [enum Texture.Flags]. An sRGB to linear color space conversion can take place, according to [enum Image.Format]. Returns the format of the [ImageTexture], one of [enum Image.Format]. Load an [ImageTexture] from a file path. Set the [Image] of this [ImageTexture]. Resizes the [ImageTexture] to the specified dimensions. The storage quality for [constant STORAGE_COMPRESS_LOSSY]. The storage type (raw, lossy, or compressed). [Image] data is stored raw and unaltered. [Image] data is compressed with a lossy algorithm. You can set the storage quality with [member lossy_quality]. [Image] data is compressed with a lossless algorithm.