A [Texture] based on an [Image].
A [Texture] based on an [Image]. Can be created from an [Image].
Create a new [ImageTexture] with "width" and "height".
"format" one of [Image].FORMAT_*.
"flags" one or more of [Texture].FLAG_*.
Create a new [ImageTexture] from an [Image] with "flags" from [Texture].FLAG_*.
Return the format of the [ImageTexture], one of [Image].FORMAT_*.
Return the storage quality for [ImageTexture].STORAGE_COMPRESS_LOSSY.
Return the storage type. One of [ImageTexture].STORAGE_*.
Load an [ImageTexure].
Set the [Image] of this [ImageTexture].
Set the storage quality in case of [ImageTexture].STORAGE_COMPRESS_LOSSY.
Set the storage type. One of [ImageTexture].STORAGE_*.
[Image] data is stored raw and unaltered.
[Image] data is compressed with a lossy algorithm. You can set the storage quality with [method set_lossy_storage_quality].
[Image] data is compressed with a lossless algorithm.