Used to create an HMAC for a message using a key.
The HMACContext class is useful for advanced HMAC use cases, such as streaming the message as it supports creating the message over time rather than providing it all at once.
[codeblocks]
[gdscript]
extends Node
var ctx = HMACContext.new()
func _ready():
var key = "supersecret".to_utf8()
var err = ctx.start(HashingContext.HASH_SHA256, key)
assert(err == OK)
var msg1 = "this is ".to_utf8()
var msg2 = "super duper secret".to_utf8()
err = ctx.update(msg1)
assert(err == OK)
err = ctx.update(msg2)
assert(err == OK)
var hmac = ctx.finish()
print(hmac.hex_encode())
[/gdscript]
[csharp]
using Godot;
using System.Diagnostics;
public partial class MyNode : Node
{
private HmacContext _ctx = new HmacContext();
public override void _Ready()
{
byte[] key = "supersecret".ToUtf8();
Error err = _ctx.Start(HashingContext.HashType.Sha256, key);
Debug.Assert(err == Error.Ok);
byte[] msg1 = "this is ".ToUtf8();
byte[] msg2 = "super duper secret".ToUtf8();
err = _ctx.Update(msg1);
Debug.Assert(err == Error.Ok);
err = _ctx.Update(msg2);
Debug.Assert(err == Error.Ok);
byte[] hmac = _ctx.Finish();
GD.Print(hmac.HexEncode());
}
}
[/csharp]
[/codeblocks]
Returns the resulting HMAC. If the HMAC failed, an empty [PackedByteArray] is returned.
Initializes the HMACContext. This method cannot be called again on the same HMACContext until [method finish] has been called.
Updates the message to be HMACed. This can be called multiple times before [method finish] is called to append [param data] to the message, but cannot be called until [method start] has been called.