<?xml version="1.0" encoding="UTF-8" ?> <class name="GridContainer" inherits="Container" version="4.0"> <brief_description> Grid container used to arrange Control-derived children in a grid like layout. </brief_description> <description> GridContainer will arrange its Control-derived children in a grid like structure, the grid columns are specified using the [member columns] property and the number of rows will be equal to the number of children in the container divided by the number of columns. For example, if the container has 5 children, and 2 columns, there will be 3 rows in the container. Notice that grid layout will preserve the columns and rows for every size of the container, and that empty columns will be expanded automatically. [b]Note:[/b] GridContainer only works with child nodes inheriting from Control. It won't rearrange child nodes inheriting from Node2D. </description> <tutorials> <link title="OS Test Demo">https://godotengine.org/asset-library/asset/677</link> </tutorials> <methods> </methods> <members> <member name="columns" type="int" setter="set_columns" getter="get_columns" default="1"> The number of columns in the [GridContainer]. If modified, [GridContainer] reorders its Control-derived children to accommodate the new layout. </member> </members> <constants> </constants> <theme_items> <theme_item name="hseparation" data_type="constant" type="int" default="4"> The horizontal separation of children nodes. </theme_item> <theme_item name="vseparation" data_type="constant" type="int" default="4"> The vertical separation of children nodes. </theme_item> </theme_items> </class>