<?xml version="1.0" encoding="UTF-8" ?> <class name="GeometryInstance" inherits="VisualInstance" category="Core" version="3.0.alpha.custom_build"> <brief_description> Base node for geometry based visual instances. </brief_description> <description> Base node for geometry based visual instances. Shares some common functionality like visibility and custom materials. </description> <tutorials> </tutorials> <demos> </demos> <methods> <method name="get_cast_shadows_setting" qualifiers="const"> <return type="int" enum="GeometryInstance.ShadowCastingSetting"> </return> <description> </description> </method> <method name="get_extra_cull_margin" qualifiers="const"> <return type="float"> </return> <description> </description> </method> <method name="get_flag" qualifiers="const"> <return type="bool"> </return> <argument index="0" name="flag" type="int" enum="GeometryInstance.Flags"> </argument> <description> </description> </method> <method name="get_lod_max_distance" qualifiers="const"> <return type="float"> </return> <description> </description> </method> <method name="get_lod_max_hysteresis" qualifiers="const"> <return type="float"> </return> <description> </description> </method> <method name="get_lod_min_distance" qualifiers="const"> <return type="float"> </return> <description> </description> </method> <method name="get_lod_min_hysteresis" qualifiers="const"> <return type="float"> </return> <description> </description> </method> <method name="get_material_override" qualifiers="const"> <return type="Material"> </return> <description> Return the material override for the whole geometry. </description> </method> <method name="set_cast_shadows_setting"> <return type="void"> </return> <argument index="0" name="shadow_casting_setting" type="int" enum="GeometryInstance.ShadowCastingSetting"> </argument> <description> </description> </method> <method name="set_extra_cull_margin"> <return type="void"> </return> <argument index="0" name="margin" type="float"> </argument> <description> </description> </method> <method name="set_flag"> <return type="void"> </return> <argument index="0" name="flag" type="int" enum="GeometryInstance.Flags"> </argument> <argument index="1" name="value" type="bool"> </argument> <description> </description> </method> <method name="set_lod_max_distance"> <return type="void"> </return> <argument index="0" name="mode" type="float"> </argument> <description> </description> </method> <method name="set_lod_max_hysteresis"> <return type="void"> </return> <argument index="0" name="mode" type="float"> </argument> <description> </description> </method> <method name="set_lod_min_distance"> <return type="void"> </return> <argument index="0" name="mode" type="float"> </argument> <description> </description> </method> <method name="set_lod_min_hysteresis"> <return type="void"> </return> <argument index="0" name="mode" type="float"> </argument> <description> </description> </method> <method name="set_material_override"> <return type="void"> </return> <argument index="0" name="material" type="Material"> </argument> <description> Set the material override for the whole geometry. </description> </method> </methods> <members> <member name="cast_shadow" type="int" setter="set_cast_shadows_setting" getter="get_cast_shadows_setting" enum="GeometryInstance.ShadowCastingSetting"> </member> <member name="extra_cull_margin" type="float" setter="set_extra_cull_margin" getter="get_extra_cull_margin"> </member> <member name="lod_max_distance" type="float" setter="set_lod_max_distance" getter="get_lod_max_distance"> </member> <member name="lod_max_hysteresis" type="float" setter="set_lod_max_hysteresis" getter="get_lod_max_hysteresis"> </member> <member name="lod_min_distance" type="float" setter="set_lod_min_distance" getter="get_lod_min_distance"> </member> <member name="lod_min_hysteresis" type="float" setter="set_lod_min_hysteresis" getter="get_lod_min_hysteresis"> </member> <member name="material_override" type="Material" setter="set_material_override" getter="get_material_override"> </member> <member name="use_in_baked_light" type="bool" setter="set_flag" getter="get_flag"> </member> </members> <constants> <constant name="SHADOW_CASTING_SETTING_OFF" value="0"> </constant> <constant name="SHADOW_CASTING_SETTING_ON" value="1"> </constant> <constant name="SHADOW_CASTING_SETTING_DOUBLE_SIDED" value="2"> </constant> <constant name="SHADOW_CASTING_SETTING_SHADOWS_ONLY" value="3"> </constant> <constant name="FLAG_USE_BAKED_LIGHT" value="0"> </constant> <constant name="FLAG_MAX" value="1"> </constant> </constants> </class>