<?xml version="1.0" encoding="UTF-8" ?> <class name="Font" inherits="Resource" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> Font class is set of font data sources used to draw text. </brief_description> <description> Font contains a set of glyphs to represent Unicode characters, as well as the ability to draw it with variable width, ascent, descent and kerning. [b]Note:[/b] A character is a symbol that represents an item (letter, digit etc.) in an abstract way. [b]Note:[/b] A glyph is a bitmap or shape used to draw a one or more characters in a context-dependent manner. Glyph indices are bound to the specific font data source. [b]Note:[/b] If a non of the font data sources contain glyphs for a character used in a string, the character in question will be replaced with a box displaying its hexadecimal code. [codeblocks] [gdscript] var font = Font.new() font.add_data(load("res://BarlowCondensed-Bold.ttf")) $"Label".set("custom_fonts/font", font) $"Label".set("custom_fonts/font_size", 64) [/gdscript] [csharp] var font = new Font(); font.AddData(ResourceLoader.Load<FontData>("res://BarlowCondensed-Bold.ttf")); GetNode("Label").Set("custom_fonts/font", font); GetNode("Label").Set("custom_font_sizes/font_size", 64); [/csharp] [/codeblocks] To control font substitution priority use [FontData] language and script support. Use language overrides to use same [Font] stack for multiple languages: [codeblocks] [gdscript] # Use Naskh font for Persian and Nastaʼlīq font for Urdu text. var font_data_fa = load("res://NotoNaskhArabicUI_Regular.ttf"); font_data_fa.set_language_support_override("fa", true); font_data_fa.set_language_support_override("ur", false); var font_data_ur = load("res://NotoNastaliqUrdu_Regular.ttf"); font_data_ur.set_language_support_override("fa", false); font_data_ur.set_language_support_override("ur", true); [/gdscript] [csharp] // Use Naskh font for Persian and Nastaʼlīq font for Urdu text. var fontDataFA = ResourceLoader.Load<FontData>("res://NotoNaskhArabicUI_Regular.ttf"); fontDataFA.SetLanguageSupportOverride("fa", true); fontDataFA.SetLanguageSupportOverride("ur", false); var fontDataUR = ResourceLoader.Load<FontData>("res://NotoNastaliqUrdu_Regular.ttf"); fontDataUR.SetLanguageSupportOverride("fa", false); fontDataUR.SetLanguageSupportOverride("ur", true); [/csharp] [/codeblocks] Use script overrides to specify supported scripts for bitmap font or for less common scripts not directly supported by TrueType format: [codeblocks] [gdscript] # Use specified font for Egyptian hieroglyphs. var font_data = load("res://unifont.ttf"); font_data.set_script_support_override("Egyp", true); [/gdscript] [csharp] // Use specified font for Egyptian hieroglyphs. var fontData = ResourceLoader.Load<FontData>("res://unifont.ttf"); fontData.SetScriptSupportOverride("Egyp", true); [/csharp] [/codeblocks] </description> <tutorials> </tutorials> <methods> <method name="add_data"> <return type="void" /> <argument index="0" name="data" type="FontData" /> <description> Add font data source to the set. </description> </method> <method name="clear_data"> <return type="void" /> <description> Removes all font data sourcers for the set. </description> </method> <method name="draw_char" qualifiers="const"> <return type="float" /> <argument index="0" name="canvas_item" type="RID" /> <argument index="1" name="pos" type="Vector2" /> <argument index="2" name="char" type="int" /> <argument index="3" name="next" type="int" default="0" /> <argument index="4" name="size" type="int" default="16" /> <argument index="5" name="modulate" type="Color" default="Color(1, 1, 1, 1)" /> <argument index="6" name="outline_size" type="int" default="0" /> <argument index="7" name="outline_modulate" type="Color" default="Color(1, 1, 1, 0)" /> <description> Draw a single Unicode character [code]char[/code] into a canvas item using the font, at a given position, with [code]modulate[/code] color, and optionally kerning if [code]next[/code] is passed. [code]position[/code] specifies the baseline, not the top. To draw from the top, [i]ascent[/i] must be added to the Y axis. [b]Note:[/b] Do not use this function to draw strings character by character, use [method draw_string] or [TextLine] instead. </description> </method> <method name="draw_multiline_string" qualifiers="const"> <return type="void" /> <argument index="0" name="canvas_item" type="RID" /> <argument index="1" name="pos" type="Vector2" /> <argument index="2" name="text" type="String" /> <argument index="3" name="alignment" type="int" enum="HorizontalAlignment" default="0" /> <argument index="4" name="width" type="float" default="-1" /> <argument index="5" name="max_lines" type="int" default="-1" /> <argument index="6" name="size" type="int" default="16" /> <argument index="7" name="modulate" type="Color" default="Color(1, 1, 1, 1)" /> <argument index="8" name="outline_size" type="int" default="0" /> <argument index="9" name="outline_modulate" type="Color" default="Color(1, 1, 1, 0)" /> <argument index="10" name="flags" type="int" default="99" /> <description> Breaks [code]text[/code] to the lines using rules specified by [code]flags[/code] and draws it into a canvas item using the font, at a given position, with [code]modulate[/code] color, optionally clipping the width and aligning horizontally. [code]position[/code] specifies the baseline of the first line, not the top. To draw from the top, [i]ascent[/i] must be added to the Y axis. See also [method CanvasItem.draw_multiline_string]. </description> </method> <method name="draw_string" qualifiers="const"> <return type="void" /> <argument index="0" name="canvas_item" type="RID" /> <argument index="1" name="pos" type="Vector2" /> <argument index="2" name="text" type="String" /> <argument index="3" name="alignment" type="int" enum="HorizontalAlignment" default="0" /> <argument index="4" name="width" type="float" default="-1" /> <argument index="5" name="size" type="int" default="16" /> <argument index="6" name="modulate" type="Color" default="Color(1, 1, 1, 1)" /> <argument index="7" name="outline_size" type="int" default="0" /> <argument index="8" name="outline_modulate" type="Color" default="Color(1, 1, 1, 0)" /> <argument index="9" name="flags" type="int" default="3" /> <description> Draw [code]text[/code] into a canvas item using the font, at a given position, with [code]modulate[/code] color, optionally clipping the width and aligning horizontally. [code]position[/code] specifies the baseline, not the top. To draw from the top, [i]ascent[/i] must be added to the Y axis. See also [method CanvasItem.draw_string]. </description> </method> <method name="get_ascent" qualifiers="const"> <return type="float" /> <argument index="0" name="size" type="int" default="16" /> <description> Returns the average font ascent (number of pixels above the baseline). [b]Note:[/b] Real ascent of the string is context-dependent and can be significantly different from the value returned by this function. Use it only as rough estimate (e.g. as the ascent of empty line). </description> </method> <method name="get_char_size" qualifiers="const"> <return type="Vector2" /> <argument index="0" name="char" type="int" /> <argument index="1" name="next" type="int" default="0" /> <argument index="2" name="size" type="int" default="16" /> <description> Returns the size of a character, optionally taking kerning into account if the next character is provided. [b]Note:[/b] Do not use this function to calculate width of the string character by character, use [method get_string_size] or [TextLine] instead. The height returned is the font height (see also [method get_height]) and has no relation to the glyph height. </description> </method> <method name="get_data" qualifiers="const"> <return type="FontData" /> <argument index="0" name="idx" type="int" /> <description> Returns the font data source at index [code]idx[/code]. If the index does not exist, returns [code]null[/code]. </description> </method> <method name="get_data_count" qualifiers="const"> <return type="int" /> <description> Returns the number of font data sources. </description> </method> <method name="get_data_rid" qualifiers="const"> <return type="RID" /> <argument index="0" name="idx" type="int" /> <description> Returns TextServer RID of the font data resources. </description> </method> <method name="get_descent" qualifiers="const"> <return type="float" /> <argument index="0" name="size" type="int" default="16" /> <description> Returns the average font descent (number of pixels below the baseline). [b]Note:[/b] Real descent of the string is context-dependent and can be significantly different from the value returned by this function. Use it only as rough estimate (e.g. as the descent of empty line). </description> </method> <method name="get_height" qualifiers="const"> <return type="float" /> <argument index="0" name="size" type="int" default="16" /> <description> Returns the total average font height (ascent plus descent) in pixels. [b]Note:[/b] Real height of the string is context-dependent and can be significantly different from the value returned by this function. Use it only as rough estimate (e.g. as the height of empty line). </description> </method> <method name="get_multiline_string_size" qualifiers="const"> <return type="Vector2" /> <argument index="0" name="text" type="String" /> <argument index="1" name="width" type="float" default="-1" /> <argument index="2" name="size" type="int" default="16" /> <argument index="3" name="flags" type="int" default="96" /> <description> Returns the size of a bounding box of a string broken into the lines, taking kerning and advance into account. See also [method draw_multiline_string]. </description> </method> <method name="get_rids" qualifiers="const"> <return type="Array" /> <description> Returns [Array] of valid [FontData] [RID]s, which can be passed to the [TextServer] methods. </description> </method> <method name="get_spacing" qualifiers="const"> <return type="int" /> <argument index="0" name="spacing" type="int" enum="TextServer.SpacingType" /> <description> Returns the spacing for the given [code]type[/code] (see [enum TextServer.SpacingType]). </description> </method> <method name="get_string_size" qualifiers="const"> <return type="Vector2" /> <argument index="0" name="text" type="String" /> <argument index="1" name="size" type="int" default="16" /> <argument index="2" name="alignment" type="int" enum="HorizontalAlignment" default="0" /> <argument index="3" name="width" type="float" default="-1" /> <argument index="4" name="flags" type="int" default="3" /> <description> Returns the size of a bounding box of a string, taking kerning and advance into account. [b]Note:[/b] Real height of the string is context-dependent and can be significantly different from the value returned by [method get_height]. See also [method draw_string]. </description> </method> <method name="get_supported_chars" qualifiers="const"> <return type="String" /> <description> Returns a string containing all the characters available in the font. If a given character is included in more than one font data source, it appears only once in the returned string. </description> </method> <method name="get_underline_position" qualifiers="const"> <return type="float" /> <argument index="0" name="size" type="int" default="16" /> <description> Returns average pixel offset of the underline below the baseline. [b]Note:[/b] Real underline position of the string is context-dependent and can be significantly different from the value returned by this function. Use it only as rough estimate. </description> </method> <method name="get_underline_thickness" qualifiers="const"> <return type="float" /> <argument index="0" name="size" type="int" default="16" /> <description> Returns average thickness of the underline. [b]Note:[/b] Real underline thickness of the string is context-dependent and can be significantly different from the value returned by this function. Use it only as rough estimate. </description> </method> <method name="has_char" qualifiers="const"> <return type="bool" /> <argument index="0" name="char" type="int" /> <description> Returns [code]true[/code] if a Unicode [code]char[/code] is available in the font. </description> </method> <method name="remove_data"> <return type="void" /> <argument index="0" name="idx" type="int" /> <description> Removes the font data source at index [code]idx[/code]. If the index does not exist, nothing happens. </description> </method> <method name="set_data"> <return type="void" /> <argument index="0" name="idx" type="int" /> <argument index="1" name="data" type="FontData" /> <description> Sets the font data source at index [code]idx[/code]. If the index does not exist, nothing happens. </description> </method> <method name="set_spacing"> <return type="void" /> <argument index="0" name="spacing" type="int" enum="TextServer.SpacingType" /> <argument index="1" name="value" type="int" /> <description> Sets the spacing for [code]type[/code] (see [enum TextServer.SpacingType]) to [code]value[/code] in pixels (not relative to the font size). </description> </method> <method name="update_changes"> <return type="void" /> <description> After editing a font (changing data sources, etc.). Call this function to propagate changes to controls that might use it. </description> </method> </methods> <members> <member name="spacing_bottom" type="int" setter="set_spacing" getter="get_spacing" default="0"> Extra spacing at the bottom of the line in pixels. </member> <member name="spacing_top" type="int" setter="set_spacing" getter="get_spacing" default="0"> Extra spacing at the top of the line in pixels. </member> <member name="variation_coordinates" type="Dictionary" setter="set_variation_coordinates" getter="get_variation_coordinates" default="{}"> Default font [url=https://docs.microsoft.com/en-us/typography/opentype/spec/dvaraxisreg]variation coordinates[/url]. </member> </members> </class>