Exposes the internal debugger.
[EngineDebugger] handles the communication between the editor and the running game. It is active in the running game. Messages can be sent/received through it. It also manages the profilers.
Returns [code]true[/code] if a capture with the given name is present otherwise [code]false[/code].
Returns [code]true[/code] if a profiler with the given name is present otherwise [code]false[/code].
Returns [code]true[/code] if the debugger is active otherwise [code]false[/code].
Returns [code]true[/code] if a profiler with the given name is present and active otherwise [code]false[/code].
Calls the [code]add[/code] callable of the profiler with given [param name] and [param data].
Calls the [code]toggle[/code] callable of the profiler with given [param name] and [param arguments]. Enables/Disables the same profiler depending on [code]enable[/code] argument.
Registers a message capture with given [param name]. If [param name] is "my_message" then messages starting with "my_message:" will be called with the given callable.
Callable must accept a message string and a data array as argument. If the message and data are valid then callable must return [code]true[/code] otherwise [code]false[/code].
Registers a profiler with the given [param name]. See [EngineProfiler] for more information.
Sends a message with given [param message] and [param data] array.
Unregisters the message capture with given [param name].
Unregisters a profiler with given [param name].