<?xml version="1.0" encoding="UTF-8" ?> <class name="EditorScriptPicker" inherits="EditorResourcePicker" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> Godot editor's control for selecting the [code]script[/code] property of a [Node]. </brief_description> <description> Similar to [EditorResourcePicker] this [Control] node is used in the editor's Inspector dock, but only to edit the [code]script[/code] property of a [Node]. Default options for creating new resources of all possible subtypes are replaced with dedicated buttons that open the "Attach Node Script" dialog. Can be used with [EditorInspectorPlugin] to recreate the same behavior. [b]Note:[/b] You must set the [member script_owner] for the custom context menu items to work. </description> <tutorials> </tutorials> <members> <member name="script_owner" type="Node" setter="set_script_owner" getter="get_script_owner"> The owner [Node] of the script property that holds the edited resource. </member> </members> </class>