<?xml version="1.0" encoding="UTF-8" ?>
<class name="EditorScriptPicker" inherits="EditorResourcePicker" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		Godot editor's control for selecting the [code]script[/code] property of a [Node].
	</brief_description>
	<description>
		Similar to [EditorResourcePicker] this [Control] node is used in the editor's Inspector dock, but only to edit the [code]script[/code] property of a [Node]. Default options for creating new resources of all possible subtypes are replaced with dedicated buttons that open the "Attach Node Script" dialog. Can be used with [EditorInspectorPlugin] to recreate the same behavior.
		[b]Note:[/b] You must set the [member script_owner] for the custom context menu items to work.
	</description>
	<tutorials>
	</tutorials>
	<members>
		<member name="script_owner" type="Node" setter="set_script_owner" getter="get_script_owner">
			The owner [Node] of the script property that holds the edited resource.
		</member>
	</members>
</class>