Godot editor's control for selecting the [code]script[/code] property of a [Node].
Similar to [EditorResourcePicker] this [Control] node is used in the editor's Inspector dock, but only to edit the [code]script[/code] property of a [Node]. Default options for creating new resources of all possible subtypes are replaced with dedicated buttons that open the "Attach Node Script" dialog. Can be used with [EditorInspectorPlugin] to recreate the same behavior.
[b]Note:[/b] You must set the [member script_owner] for the custom context menu items to work.
The owner [Node] of the script property that holds the edited resource.