Post process scenes after import
The imported scene can be automatically modified right after import by specifying a 'custom script' that inherits from this class. The [method post_import]-method receives the imported scene's root-node and returns the modified version of the scene
http://docs.godotengine.org/en/latest/learning/workflow/assets/importing_scenes.html?highlight=post%20import
[codeblock]
tool # needed so it runs in editor
extends EditorScenePostImport
# This sample changes all node names
# get called right after the scene is imported and gets the root-node
func post_import(scene):
# change all node names to "modified_[oldnodename]"
iterate(scene)
return scene # remember to return the imported scene
func iterate(node):
if node!=null:
node.name = "modified_"+node.name
for child in node.get_children():
iterate(child)
[/codeblock]
Returns the source-file-path which got imported (e.g. [code]res://scene.dae[/code] )
Returns the resource-folder the imported scene-file is located in
Gets called after the scene got imported and has to return the modified version of the scene