Godot editor's control for selecting [Resource] type properties.
This is a [Control] node similar to the one used in the Inspector dock when editing [Resource]s. It provides options for creating, loading, saving and converting resources.
[b]Note:[/b] It does not include an editor for the resource.
Returns a list of all allowed types and subtypes corresponding to the [member base_type]. If the [member base_type] is empty, an empty list is returned.
The base type of allowed resource types. Can be a comma-separated list of several options.
If [code]true[/code], the value can be selected and edited.
The edited resource value.
Emitted when the value of the edited resource was changed.
Emitted when the resource value was set and user clicked to edit it.