<?xml version="1.0" encoding="UTF-8" ?> <class name="EditorNode3DGizmoPlugin" inherits="Resource" version="4.0"> <brief_description> Used by the editor to define Node3D gizmo types. </brief_description> <description> EditorNode3DGizmoPlugin allows you to define a new type of Gizmo. There are two main ways to do so: extending [EditorNode3DGizmoPlugin] for the simpler gizmos, or creating a new [EditorNode3DGizmo] type. See the tutorial in the documentation for more info. </description> <tutorials> <link>https://docs.godotengine.org/en/latest/tutorials/plugins/editor/spatial_gizmos.html</link> </tutorials> <methods> <method name="add_material"> <return type="void"> </return> <argument index="0" name="name" type="String"> </argument> <argument index="1" name="material" type="StandardMaterial3D"> </argument> <description> Adds a new material to the internal material list for the plugin. It can then be accessed with [method get_material]. Should not be overridden. </description> </method> <method name="can_be_hidden" qualifiers="virtual"> <return type="bool"> </return> <description> Override this method to define whether the gizmo can be hidden or not. Returns [code]true[/code] if not overridden. </description> </method> <method name="commit_handle" qualifiers="virtual"> <return type="void"> </return> <argument index="0" name="gizmo" type="EditorNode3DGizmo"> </argument> <argument index="1" name="index" type="int"> </argument> <argument index="2" name="restore" type="Variant"> </argument> <argument index="3" name="cancel" type="bool" default="false"> </argument> <description> Override this method to commit gizmo handles. Called for this plugin's active gizmos. </description> </method> <method name="create_gizmo" qualifiers="virtual"> <return type="EditorNode3DGizmo"> </return> <argument index="0" name="spatial" type="Node3D"> </argument> <description> Override this method to return a custom [EditorNode3DGizmo] for the spatial nodes of your choice, return [code]null[/code] for the rest of nodes. See also [method has_gizmo]. </description> </method> <method name="create_handle_material"> <return type="void"> </return> <argument index="0" name="name" type="String"> </argument> <argument index="1" name="billboard" type="bool" default="false"> </argument> <description> Creates a handle material with its variants (selected and/or editable) and adds them to the internal material list. They can then be accessed with [method get_material] and used in [method EditorNode3DGizmo.add_handles]. Should not be overridden. </description> </method> <method name="create_icon_material"> <return type="void"> </return> <argument index="0" name="name" type="String"> </argument> <argument index="1" name="texture" type="Texture2D"> </argument> <argument index="2" name="on_top" type="bool" default="false"> </argument> <argument index="3" name="color" type="Color" default="Color( 1, 1, 1, 1 )"> </argument> <description> Creates an icon material with its variants (selected and/or editable) and adds them to the internal material list. They can then be accessed with [method get_material] and used in [method EditorNode3DGizmo.add_unscaled_billboard]. Should not be overridden. </description> </method> <method name="create_material"> <return type="void"> </return> <argument index="0" name="name" type="String"> </argument> <argument index="1" name="color" type="Color"> </argument> <argument index="2" name="billboard" type="bool" default="false"> </argument> <argument index="3" name="on_top" type="bool" default="false"> </argument> <argument index="4" name="use_vertex_color" type="bool" default="false"> </argument> <description> Creates an unshaded material with its variants (selected and/or editable) and adds them to the internal material list. They can then be accessed with [method get_material] and used in [method EditorNode3DGizmo.add_mesh] and [method EditorNode3DGizmo.add_lines]. Should not be overridden. </description> </method> <method name="get_handle_name" qualifiers="virtual"> <return type="String"> </return> <argument index="0" name="gizmo" type="EditorNode3DGizmo"> </argument> <argument index="1" name="index" type="int"> </argument> <description> Override this method to provide gizmo's handle names. Called for this plugin's active gizmos. </description> </method> <method name="get_handle_value" qualifiers="virtual"> <return type="Variant"> </return> <argument index="0" name="gizmo" type="EditorNode3DGizmo"> </argument> <argument index="1" name="index" type="int"> </argument> <description> Gets actual value of a handle from gizmo. Called for this plugin's active gizmos. </description> </method> <method name="get_material"> <return type="StandardMaterial3D"> </return> <argument index="0" name="name" type="String"> </argument> <argument index="1" name="gizmo" type="EditorNode3DGizmo"> </argument> <description> Gets material from the internal list of materials. If an [EditorNode3DGizmo] is provided, it will try to get the corresponding variant (selected and/or editable). </description> </method> <method name="get_name" qualifiers="virtual"> <return type="String"> </return> <description> Override this method to provide the name that will appear in the gizmo visibility menu. </description> </method> <method name="get_priority" qualifiers="virtual"> <return type="String"> </return> <description> Override this method to set the gizmo's priority. Higher values correspond to higher priority. If a gizmo with higher priority conflicts with another gizmo, only the gizmo with higher priority will be used. All built-in editor gizmos return a priority of [code]-1[/code]. If not overridden, this method will return [code]0[/code], which means custom gizmos will automatically override built-in gizmos. </description> </method> <method name="has_gizmo" qualifiers="virtual"> <return type="bool"> </return> <argument index="0" name="spatial" type="Node3D"> </argument> <description> Override this method to define which Node3D nodes have a gizmo from this plugin. Whenever a [Node3D] node is added to a scene this method is called, if it returns [code]true[/code] the node gets a generic [EditorNode3DGizmo] assigned and is added to this plugin's list of active gizmos. </description> </method> <method name="is_handle_highlighted" qualifiers="virtual"> <return type="bool"> </return> <argument index="0" name="gizmo" type="EditorNode3DGizmo"> </argument> <argument index="1" name="index" type="int"> </argument> <description> Gets whether a handle is highlighted or not. Called for this plugin's active gizmos. </description> </method> <method name="is_selectable_when_hidden" qualifiers="virtual"> <return type="bool"> </return> <description> Override this method to define whether Node3D with this gizmo should be selecteble even when the gizmo is hidden. </description> </method> <method name="redraw" qualifiers="virtual"> <return type="void"> </return> <argument index="0" name="gizmo" type="EditorNode3DGizmo"> </argument> <description> Callback to redraw the provided gizmo. Called for this plugin's active gizmos. </description> </method> <method name="set_handle" qualifiers="virtual"> <return type="void"> </return> <argument index="0" name="gizmo" type="EditorNode3DGizmo"> </argument> <argument index="1" name="index" type="int"> </argument> <argument index="2" name="camera" type="Camera3D"> </argument> <argument index="3" name="point" type="Vector2"> </argument> <description> Update the value of a handle after it has been updated. Called for this plugin's active gizmos. </description> </method> </methods> <constants> </constants> </class>