Godot editor's interface.
EditorInterface gives you control over Godot editor's window. It allows customizing the window, saving and (re-)loading scenes, rendering mesh previews, inspecting and editing resources and objects, and provides access to [EditorSettings], [EditorFileSystem], [EditorResourcePreview], [ScriptEditor], the editor viewport, and information about scenes.
[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access the singleton using [method EditorPlugin.get_editor_interface].
Edits the given [Resource].
Returns the main container of Godot editor's window. For example, you can use it to retrieve the size of the container and place your controls accordingly.
Returns the current path being viewed in the [FileSystemDock].
Returns the edited (current) scene's root [Node].
Returns the editor's [EditorSettings] instance.
Returns the main editor control. Use this as a parent for main screens.
[b]Note:[/b] This returns the main editor control containing the whole editor, not the 2D or 3D viewports specifically.
Returns the editor's [FileSystemDock] instance.
Returns the editor's [EditorInspector] instance.
Returns an [Array] with the file paths of the currently opened scenes.
Returns the name of the scene that is being played. If no scene is currently being played, returns an empty string.
Returns the editor's [EditorFileSystem] instance.
Returns the editor's [EditorResourcePreview] instance.
Returns the editor's [ScriptEditor] instance.
Returns the path of the directory currently selected in the [FileSystemDock]. If a file is selected, its base directory will be returned using [method String.get_base_dir] instead.
Returns the editor's [EditorSelection] instance.
Shows the given property on the given [code]object[/code] in the editor's Inspector dock. If [code]inspector_only[/code] is [code]true[/code], plugins will not attempt to edit [code]object[/code].
Returns [code]true[/code] if a scene is currently being played, [code]false[/code] otherwise. Paused scenes are considered as being played.
Returns [code]true[/code] if the specified [code]plugin[/code] is enabled. The plugin name is the same as its directory name.
Returns mesh previews rendered at the given size as an [Array] of [Texture2D]s.
Opens the scene at the given path.
Plays the currently active scene.
Plays the scene specified by its filepath.
Plays the main scene.
Reloads the scene at the given path.
Saves the scene. Returns either [code]OK[/code] or [code]ERR_CANT_CREATE[/code] (see [@GlobalScope] constants).
Saves the scene as a file at [code]path[/code].
Selects the file, with the path provided by [code]file[/code], in the FileSystem dock.
Sets the editor's current main screen to the one specified in [code]name[/code]. [code]name[/code] must match the text of the tab in question exactly ([code]2D[/code], [code]3D[/code], [code]Script[/code], [code]AssetLib[/code]).
Sets the enabled status of a plugin. The plugin name is the same as its directory name.
Stops the scene that is currently playing.
If [code]true[/code], enables distraction-free mode which hides side docks to increase the space available for the main view.