<?xml version="1.0" encoding="UTF-8" ?> <class name="EditorInterface" inherits="Node" version="4.0"> <brief_description> Godot editor's interface. </brief_description> <description> EditorInterface gives you control over Godot editor's window. It allows customizing the window, saving and (re-)loading scenes, rendering mesh previews, inspecting and editing resources and objects, and provides access to [EditorSettings], [EditorFileSystem], [EditorResourcePreview], [ScriptEditor], the editor viewport, and information about scenes. [b]Note:[/b] This class shouldn't be instantiated directly. Instead, access the singleton using [method EditorPlugin.get_editor_interface]. </description> <tutorials> </tutorials> <methods> <method name="edit_node"> <return type="void" /> <argument index="0" name="node" type="Node" /> <description> Edits the given [Node]. The node will be also selected if it's inside the scene tree. </description> </method> <method name="edit_resource"> <return type="void" /> <argument index="0" name="resource" type="Resource" /> <description> Edits the given [Resource]. </description> </method> <method name="get_base_control"> <return type="Control" /> <description> Returns the main container of Godot editor's window. For example, you can use it to retrieve the size of the container and place your controls accordingly. </description> </method> <method name="get_command_palette" qualifiers="const"> <return type="EditorCommandPalette" /> <description> Returns the editor's [EditorCommandPalette] instance. </description> </method> <method name="get_current_path" qualifiers="const"> <return type="String" /> <description> Returns the current path being viewed in the [FileSystemDock]. </description> </method> <method name="get_edited_scene_root"> <return type="Node" /> <description> Returns the edited (current) scene's root [Node]. </description> </method> <method name="get_editor_main_control"> <return type="Control" /> <description> Returns the main editor control. Use this as a parent for main screens. [b]Note:[/b] This returns the main editor control containing the whole editor, not the 2D or 3D viewports specifically. </description> </method> <method name="get_editor_paths"> <return type="EditorPaths" /> <description> </description> </method> <method name="get_editor_scale" qualifiers="const"> <return type="float" /> <description> Returns the actual scale of the editor UI ([code]1.0[/code] being 100% scale). This can be used to adjust position and dimensions of the UI added by plugins. [b]Note:[/b] This value is set via the [code]interface/editor/display_scale[/code] and [code]interface/editor/custom_display_scale[/code] editor settings. Editor must be restarted for changes to be properly applied. </description> </method> <method name="get_editor_settings"> <return type="EditorSettings" /> <description> Returns the editor's [EditorSettings] instance. </description> </method> <method name="get_file_system_dock"> <return type="FileSystemDock" /> <description> Returns the editor's [FileSystemDock] instance. </description> </method> <method name="get_inspector" qualifiers="const"> <return type="EditorInspector" /> <description> Returns the editor's [EditorInspector] instance. </description> </method> <method name="get_open_scenes" qualifiers="const"> <return type="Array" /> <description> Returns an [Array] with the file paths of the currently opened scenes. </description> </method> <method name="get_playing_scene" qualifiers="const"> <return type="String" /> <description> Returns the name of the scene that is being played. If no scene is currently being played, returns an empty string. </description> </method> <method name="get_resource_filesystem"> <return type="EditorFileSystem" /> <description> Returns the editor's [EditorFileSystem] instance. </description> </method> <method name="get_resource_previewer"> <return type="EditorResourcePreview" /> <description> Returns the editor's [EditorResourcePreview] instance. </description> </method> <method name="get_script_editor"> <return type="ScriptEditor" /> <description> Returns the editor's [ScriptEditor] instance. </description> </method> <method name="get_selected_path" qualifiers="const"> <return type="String" /> <description> Returns the path of the directory currently selected in the [FileSystemDock]. If a file is selected, its base directory will be returned using [method String.get_base_dir] instead. </description> </method> <method name="get_selection"> <return type="EditorSelection" /> <description> Returns the editor's [EditorSelection] instance. </description> </method> <method name="inspect_object"> <return type="void" /> <argument index="0" name="object" type="Object" /> <argument index="1" name="for_property" type="String" default="""" /> <argument index="2" name="inspector_only" type="bool" default="false" /> <description> Shows the given property on the given [code]object[/code] in the editor's Inspector dock. If [code]inspector_only[/code] is [code]true[/code], plugins will not attempt to edit [code]object[/code]. </description> </method> <method name="is_playing_scene" qualifiers="const"> <return type="bool" /> <description> Returns [code]true[/code] if a scene is currently being played, [code]false[/code] otherwise. Paused scenes are considered as being played. </description> </method> <method name="is_plugin_enabled" qualifiers="const"> <return type="bool" /> <argument index="0" name="plugin" type="String" /> <description> Returns [code]true[/code] if the specified [code]plugin[/code] is enabled. The plugin name is the same as its directory name. </description> </method> <method name="make_mesh_previews"> <return type="Array" /> <argument index="0" name="meshes" type="Array" /> <argument index="1" name="preview_size" type="int" /> <description> Returns mesh previews rendered at the given size as an [Array] of [Texture2D]s. </description> </method> <method name="open_scene_from_path"> <return type="void" /> <argument index="0" name="scene_filepath" type="String" /> <description> Opens the scene at the given path. </description> </method> <method name="play_current_scene"> <return type="void" /> <description> Plays the currently active scene. </description> </method> <method name="play_custom_scene"> <return type="void" /> <argument index="0" name="scene_filepath" type="String" /> <description> Plays the scene specified by its filepath. </description> </method> <method name="play_main_scene"> <return type="void" /> <description> Plays the main scene. </description> </method> <method name="reload_scene_from_path"> <return type="void" /> <argument index="0" name="scene_filepath" type="String" /> <description> Reloads the scene at the given path. </description> </method> <method name="save_scene"> <return type="int" enum="Error" /> <description> Saves the scene. Returns either [code]OK[/code] or [code]ERR_CANT_CREATE[/code] (see [@GlobalScope] constants). </description> </method> <method name="save_scene_as"> <return type="void" /> <argument index="0" name="path" type="String" /> <argument index="1" name="with_preview" type="bool" default="true" /> <description> Saves the scene as a file at [code]path[/code]. </description> </method> <method name="select_file"> <return type="void" /> <argument index="0" name="file" type="String" /> <description> Selects the file, with the path provided by [code]file[/code], in the FileSystem dock. </description> </method> <method name="set_main_screen_editor"> <return type="void" /> <argument index="0" name="name" type="String" /> <description> Sets the editor's current main screen to the one specified in [code]name[/code]. [code]name[/code] must match the text of the tab in question exactly ([code]2D[/code], [code]3D[/code], [code]Script[/code], [code]AssetLib[/code]). </description> </method> <method name="set_plugin_enabled"> <return type="void" /> <argument index="0" name="plugin" type="String" /> <argument index="1" name="enabled" type="bool" /> <description> Sets the enabled status of a plugin. The plugin name is the same as its directory name. </description> </method> <method name="stop_playing_scene"> <return type="void" /> <description> Stops the scene that is currently playing. </description> </method> </methods> <members> <member name="distraction_free_mode" type="bool" setter="set_distraction_free_mode" getter="is_distraction_free_mode_enabled"> If [code]true[/code], enables distraction-free mode which hides side docks to increase the space available for the main view. </member> </members> <constants> </constants> </class>