<?xml version="1.0" encoding="UTF-8" ?> <class name="EditorInspector" inherits="ScrollContainer" version="4.0"> <brief_description> A tab used to edit properties of the selected node. </brief_description> <description> The editor inspector is by default located on the right-hand side of the editor. It's used to edit the properties of the selected node. For example, you can select a node such as the Sprite2D then edit its transform through the inspector tool. The editor inspector is an essential tool in the game development workflow. </description> <tutorials> </tutorials> <methods> <method name="refresh"> <return type="void"> </return> <description> </description> </method> </methods> <members> <member name="scroll_horizontal_enabled" type="bool" setter="set_enable_h_scroll" getter="is_h_scroll_enabled" override="true" default="false" /> </members> <signals> <signal name="object_id_selected"> <argument index="0" name="id" type="int"> </argument> <description> </description> </signal> <signal name="property_edited"> <argument index="0" name="property" type="String"> </argument> <description> </description> </signal> <signal name="property_keyed"> <argument index="0" name="property" type="String"> </argument> <description> </description> </signal> <signal name="property_selected"> <argument index="0" name="property" type="String"> </argument> <description> </description> </signal> <signal name="property_toggled"> <argument index="0" name="property" type="String"> </argument> <argument index="1" name="checked" type="bool"> </argument> <description> </description> </signal> <signal name="resource_selected"> <argument index="0" name="res" type="Object"> </argument> <argument index="1" name="prop" type="String"> </argument> <description> </description> </signal> <signal name="restart_requested"> <description> </description> </signal> </signals> <constants> </constants> </class>