<?xml version="1.0" encoding="UTF-8" ?> <class name="CylinderShape3D" inherits="Shape3D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> Cylinder shape for 3D collisions. </brief_description> <description> Cylinder shape for collisions. Like [CapsuleShape3D], but without hemispheres at the cylinder's ends. [b]Performance:[/b] Being a primitive collision shape, [CylinderShape3D] is fast to check collisions against (though not as fast as [SphereShape3D]). [CylinderShape3D] is also more demanding compared to [CapsuleShape3D]. </description> <tutorials> <link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link> <link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/675</link> <link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link> </tutorials> <members> <member name="height" type="float" setter="set_height" getter="get_height" default="2.0"> The cylinder's height. </member> <member name="radius" type="float" setter="set_radius" getter="get_radius" default="0.5"> The cylinder's radius. </member> </members> </class>