Generate an axis-aligned cuboid [PrimitiveMesh].
Generate an axis-aligned cuboid [PrimitiveMesh].
The cube's UV layout is arranged in a 3×2 layout that allows texturing each face individually. To apply the same texture on all faces, change the material's UV property to [code]Vector3(3, 2, 1)[/code].
Size of the cuboid mesh. Defaults to (2, 2, 2).
Number of extra edge loops inserted along the z-axis. Defaults to 0.
Number of extra edge loops inserted along the y-axis. Defaults to 0.
Number of extra edge loops inserted along the x-axis. Defaults to 0.