<?xml version="1.0" encoding="UTF-8" ?> <class name="ColorPicker" inherits="BoxContainer" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> Color picker control. </brief_description> <description> Displays a color picker widget. Useful for selecting a color from an RGB/RGBA colorspace. [b]Note:[/b] This control is the color picker widget itself. You can use a [ColorPickerButton] instead if you need a button that brings up a [ColorPicker] in a pop-up. </description> <tutorials> <link title="Tween Demo">https://godotengine.org/asset-library/asset/146</link> </tutorials> <methods> <method name="add_preset"> <return type="void" /> <argument index="0" name="color" type="Color" /> <description> Adds the given color to a list of color presets. The presets are displayed in the color picker and the user will be able to select them. [b]Note:[/b] The presets list is only for [i]this[/i] color picker. </description> </method> <method name="erase_preset"> <return type="void" /> <argument index="0" name="color" type="Color" /> <description> Removes the given color from the list of color presets of this color picker. </description> </method> <method name="get_presets" qualifiers="const"> <return type="PackedColorArray" /> <description> Returns the list of colors in the presets of the color picker. </description> </method> </methods> <members> <member name="color" type="Color" setter="set_pick_color" getter="get_pick_color" default="Color(1, 1, 1, 1)"> The currently selected color. </member> <member name="deferred_mode" type="bool" setter="set_deferred_mode" getter="is_deferred_mode" default="false"> If [code]true[/code], the color will apply only after the user releases the mouse button, otherwise it will apply immediately even in mouse motion event (which can cause performance issues). </member> <member name="edit_alpha" type="bool" setter="set_edit_alpha" getter="is_editing_alpha" default="true"> If [code]true[/code], shows an alpha channel slider (opacity). </member> <member name="hsv_mode" type="bool" setter="set_hsv_mode" getter="is_hsv_mode" default="false"> If [code]true[/code], allows editing the color with Hue/Saturation/Value sliders. [b]Note:[/b] Cannot be enabled if raw mode is on. </member> <member name="picker_shape" type="int" setter="set_picker_shape" getter="get_picker_shape" enum="ColorPicker.PickerShapeType" default="0"> The shape of the color space view. See [enum PickerShapeType]. </member> <member name="presets_enabled" type="bool" setter="set_presets_enabled" getter="are_presets_enabled" default="true"> If [code]true[/code], the "add preset" button is enabled. </member> <member name="presets_visible" type="bool" setter="set_presets_visible" getter="are_presets_visible" default="true"> If [code]true[/code], saved color presets are visible. </member> <member name="raw_mode" type="bool" setter="set_raw_mode" getter="is_raw_mode" default="false"> If [code]true[/code], allows the color R, G, B component values to go beyond 1.0, which can be used for certain special operations that require it (like tinting without darkening or rendering sprites in HDR). [b]Note:[/b] Cannot be enabled if HSV mode is on. </member> </members> <signals> <signal name="color_changed"> <argument index="0" name="color" type="Color" /> <description> Emitted when the color is changed. </description> </signal> <signal name="preset_added"> <argument index="0" name="color" type="Color" /> <description> Emitted when a preset is added. </description> </signal> <signal name="preset_removed"> <argument index="0" name="color" type="Color" /> <description> Emitted when a preset is removed. </description> </signal> </signals> <constants> <constant name="SHAPE_HSV_RECTANGLE" value="0" enum="PickerShapeType"> HSV Color Model rectangle color space. </constant> <constant name="SHAPE_HSV_WHEEL" value="1" enum="PickerShapeType"> HSV Color Model rectangle color space with a wheel. </constant> <constant name="SHAPE_VHS_CIRCLE" value="2" enum="PickerShapeType"> HSV Color Model circle color space. Use Saturation as a radius. </constant> <constant name="SHAPE_OKHSL_CIRCLE" value="3" enum="PickerShapeType"> HSL OK Color Model circle color space. </constant> </constants> <theme_items> <theme_item name="h_width" data_type="constant" type="int" default="30"> The width of the hue selection slider. </theme_item> <theme_item name="label_width" data_type="constant" type="int" default="10"> </theme_item> <theme_item name="margin" data_type="constant" type="int" default="4"> The margin around the [ColorPicker]. </theme_item> <theme_item name="sv_height" data_type="constant" type="int" default="256"> The height of the saturation-value selection box. </theme_item> <theme_item name="sv_width" data_type="constant" type="int" default="256"> The width of the saturation-value selection box. </theme_item> <theme_item name="add_preset" data_type="icon" type="Texture2D"> The icon for the "Add Preset" button. </theme_item> <theme_item name="bar_arrow" data_type="icon" type="Texture2D"> The texture for the arrow grabber. </theme_item> <theme_item name="color_hue" data_type="icon" type="Texture2D"> Custom texture for the hue selection slider on the right. </theme_item> <theme_item name="overbright_indicator" data_type="icon" type="Texture2D"> The indicator used to signalize that the color value is outside the 0-1 range. </theme_item> <theme_item name="picker_cursor" data_type="icon" type="Texture2D"> </theme_item> <theme_item name="sample_bg" data_type="icon" type="Texture2D"> </theme_item> <theme_item name="screen_picker" data_type="icon" type="Texture2D"> The icon for the screen color picker button. </theme_item> </theme_items> </class>