<?xml version="1.0" encoding="UTF-8" ?>
<class name="ColorPicker" inherits="BoxContainer" category="Core" version="3.1">
	<brief_description>
		Color picker control.
	</brief_description>
	<description>
		[Control] node displaying a color picker widget. It's useful for selecting a color from an RGB/RGBA colorspace.
	</description>
	<tutorials>
	</tutorials>
	<demos>
	</demos>
	<methods>
		<method name="add_preset">
			<return type="void">
			</return>
			<argument index="0" name="color" type="Color">
			</argument>
			<description>
				Adds the given color to a list of color presets. The presets are displayed in the color picker and the user will be able to select them. Note: the presets list is only for [i]this[/i] color picker.
			</description>
		</method>
		<method name="erase_preset">
			<return type="void">
			</return>
			<argument index="0" name="color" type="Color">
			</argument>
			<description>
				Remove the given color from the list of color presets of this color picker.
			</description>
		</method>
		<method name="get_presets">
			<return type="PoolColorArray">
			</return>
			<description>
				Return the list of colors in the presets of the color picker.
			</description>
		</method>
	</methods>
	<members>
		<member name="color" type="Color" setter="set_pick_color" getter="get_pick_color">
			The currently selected color.
		</member>
		<member name="deferred_mode" type="bool" setter="set_deferred_mode" getter="is_deferred_mode">
			If [code]true[/code] the color will apply only after the user releases the mouse button, otherwise it will apply immediately even in mouse motion event (which can cause performance issues).
		</member>
		<member name="edit_alpha" type="bool" setter="set_edit_alpha" getter="is_editing_alpha">
			If [code]true[/code] shows an alpha channel slider (transparency).
		</member>
		<member name="raw_mode" type="bool" setter="set_raw_mode" getter="is_raw_mode">
			If [code]true[/code] allows the color R, G, B component values to go beyond 1.0, which can be used for certain special operations that require it (like tinting without darkening or rendering sprites in HDR).
		</member>
	</members>
	<signals>
		<signal name="color_changed">
			<argument index="0" name="color" type="Color">
			</argument>
			<description>
				Emitted when the color is changed.
			</description>
		</signal>
	</signals>
	<signals>
		<signal name="preset_added">
			<argument index="0" name="color" type="Color">
			</argument>
			<description>
				Emitted when a preset is added.
			</description>
		</signal>
	</signals>
	<signals>
		<signal name="preset_removed">
			<argument index="0" name="color" type="Color">
			</argument>
			<description>
				Emitted when a preset is removed.
			</description>
		</signal>
	</signals>
	<constants>
	</constants>
	<theme_items>
		<theme_item name="add_preset" type="Texture">
		</theme_item>
		<theme_item name="color_hue" type="Texture">
		</theme_item>
		<theme_item name="color_sample" type="Texture">
		</theme_item>
		<theme_item name="h_width" type="int">
		</theme_item>
		<theme_item name="label_width" type="int">
		</theme_item>
		<theme_item name="margin" type="int">
		</theme_item>
		<theme_item name="preset_bg" type="Texture">
		</theme_item>
		<theme_item name="screen_picker" type="Texture">
		</theme_item>
		<theme_item name="sv_height" type="int">
		</theme_item>
		<theme_item name="sv_width" type="int">
		</theme_item>
	</theme_items>
</class>