Color in RGBA format with some support for ARGB format.
A color is represented by red, green, and blue [code](r, g, b)[/code] components. Additionally, [code]a[/code] represents the alpha component, often used for transparency. Values are in floating point and usually range from 0 to 1. Some properties (such as [member CanvasItem.modulate]) may accept values > 1.
You can also create a color from standardized color names by using [method @GDScript.ColorN].
Constructs a color from an HTML hexadecimal color string in ARGB or RGB format. See also [method @GDScript.ColorN].
[codeblock]
# Each of the following creates the same color RGBA(178, 217, 10, 255)
var c1 = Color("#ffb2d90a") # ARGB format with '#'
var c2 = Color("ffb2d90a") # ARGB format
var c3 = Color("#b2d90a") # RGB format with '#'
var c4 = Color("b2d90a") # RGB format
[/codeblock]
Constructs a color from a 32-bit integer (each byte represents a component of the RGBA profile).
[codeblock]
var c = Color(274) # Equivalent to RGBA(0, 0, 1, 18)
[/codeblock]
Constructs a color from an RGB profile using values between 0 and 1. Alpha will always be 1.
[codeblock]
var c = Color(0.2, 1.0, 0.7) # Equivalent to RGBA(51, 255, 178, 255)
[/codeblock]
Constructs a color from an RGBA profile using values between 0 and 1.
[codeblock]
var c = Color(0.2, 1.0, 0.7, 0.8) # Equivalent to RGBA(51, 255, 178, 204)
[/codeblock]
Returns a new color resulting from blending this color over another. If the color is opaque, the result is also opaque. The second color may have a range of alpha values.
[codeblock]
var bg = Color(0.0, 1.0, 0.0, 0.5) # Green with alpha of 50%
var fg = Color(1.0, 0.0, 0.0, 0.5) # Red with alpha of 50%
var blended_color = bg.blend(fg) # Brown with alpha of 75%
[/codeblock]
Returns the most contrasting color.
[codeblock]
var c = Color(0.3, 0.4, 0.9)
var contrasted_color = c.contrasted() # Equivalent to RGBA(204, 229, 102, 255)
[/codeblock]
Returns a new color resulting from making this color darker by the specified percentage (ratio from 0 to 1).
[codeblock]
var green = Color(0.0, 1.0, 0.0)
var darkgreen = green.darkened(0.2) # 20% darker than regular green
[/codeblock]
Constructs a color from an HSV profile. [code]h[/code], [code]s[/code], and [code]v[/code] are values between 0 and 1.
[codeblock]
var c = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, 50, 79, 0.8) or Color8(100, 151, 201, 0.8)
[/codeblock]
Returns the color's grayscale representation.
The gray value is calculated as [code](r + g + b) / 3[/code].
[codeblock]
var c = Color(0.2, 0.45, 0.82)
var gray = c.gray() # a value of 0.466667
[/codeblock]
Returns the inverted color [code](1 - r, 1 - g, 1 - b, a)[/code].
[codeblock]
var c = Color(0.3, 0.4, 0.9)
var inverted_color = c.inverted() # a color of an RGBA(178, 153, 26, 255)
[/codeblock]
Returns a new color resulting from making this color lighter by the specified percentage (ratio from 0 to 1).
[codeblock]
var green = Color(0.0, 1.0, 0.0)
var lightgreen = green.lightened(0.2) # 20% lighter than regular green
[/codeblock]
Returns the linear interpolation with another color. The interpolation factor [code]t[/code] is between 0 and 1.
[codeblock]
var c1 = Color(1.0, 0.0, 0.0)
var c2 = Color(0.0, 1.0, 0.0)
var li_c = c1.linear_interpolate(c2, 0.5) # a color of an RGBA(128, 128, 0, 255)
[/codeblock]
Returns the color's 32-bit integer in ABGR format (each byte represents a component of the ABGR profile). ABGR is the reversed version of the default format.
[codeblock]
var c = Color(1, 0.5, 0.2)
print(c.to_abgr32()) # Prints 4281565439
[/codeblock]
Returns the color's 64-bit integer in ABGR format (each word represents a component of the ABGR profile). ABGR is the reversed version of the default format.
[codeblock]
var c = Color(1, 0.5, 0.2)
print(c.to_abgr64()) # Prints -225178692812801
[/codeblock]
Returns the color's 32-bit integer in ARGB format (each byte represents a component of the ARGB profile). ARGB is more compatible with DirectX.
[codeblock]
var c = Color(1, 0.5, 0.2)
print(c.to_argb32()) # Prints 4294934323
[/codeblock]
Returns the color's 64-bit integer in ARGB format (each word represents a component of the ARGB profile). ARGB is more compatible with DirectX.
[codeblock]
var c = Color(1, 0.5, 0.2)
print(c.to_argb64()) # Prints -2147470541
[/codeblock]
Returns the color's HTML hexadecimal color string in ARGB format (ex: [code]ff34f822[/code]).
Setting [code]with_alpha[/code] to [code]false[/code] excludes alpha from the hexadecimal string.
[codeblock]
var c = Color(1, 1, 1, 0.5)
var s1 = c.to_html() # Results "7fffffff"
var s2 = c.to_html(false) # Results 'ffffff'
[/codeblock]
Returns the color's 32-bit integer in RGBA format (each byte represents a component of the RGBA profile). RGBA is Godot's default format.
[codeblock]
var c = Color(1, 0.5, 0.2)
print(c.to_rgba32()) # Prints 4286526463
[/codeblock]
Returns the color's 64-bit integer in RGBA format (each word represents a component of the RGBA profile). RGBA is Godot's default format.
[codeblock]
var c = Color(1, 0.5, 0.2)
print(c.to_rgba64()) # Prints -140736629309441
[/codeblock]
Alpha value (range 0 to 1).
Alpha value (range 0 to 255).
Blue value (range 0 to 1).
Blue value (range 0 to 255).
Green value (range 0 to 1).
Green value (range 0 to 255).
HSV hue value (range 0 to 1).
Red value (range 0 to 1).
Red value (range 0 to 255).
HSV saturation value (range 0 to 1).
HSV value (range 0 to 1).