<?xml version="1.0" encoding="UTF-8" ?> <class name="CollisionShape3D" inherits="Node3D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> Node that represents collision shape data in 3D space. </brief_description> <description> Editor facility for creating and editing collision shapes in 3D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area3D] to give it a detection shape, or add it to a [PhysicsBody3D] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method CollisionObject3D.shape_owner_get_shape] to get the actual shape. </description> <tutorials> <link title="Physics introduction">$DOCS_URL/tutorials/physics/physics_introduction.html</link> <link title="3D Kinematic Character Demo">https://godotengine.org/asset-library/asset/126</link> <link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link> <link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link> </tutorials> <methods> <method name="make_convex_from_siblings"> <return type="void" /> <description> Sets the collision shape's shape to the addition of all its convexed [MeshInstance3D] siblings geometry. </description> </method> <method name="resource_changed"> <return type="void" /> <argument index="0" name="resource" type="Resource" /> <description> If this method exists within a script it will be called whenever the shape resource has been modified. </description> </method> </methods> <members> <member name="disabled" type="bool" setter="set_disabled" getter="is_disabled" default="false"> A disabled collision shape has no effect in the world. </member> <member name="shape" type="Shape3D" setter="set_shape" getter="get_shape"> The actual shape owned by this collision shape. </member> </members> </class>