<?xml version="1.0" encoding="UTF-8" ?> <class name="CollisionShape2D" inherits="Node2D" category="Core" version="3.1"> <brief_description> Node that represents collision shape data in 2D space. </brief_description> <description> Editor facility for creating and editing collision shapes in 2D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area2D] to give it a detection shape, or add it to a [PhysicsBody2D] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method CollisionObject2D.shape_owner_get_shape] to get the actual shape. </description> <tutorials> <link>http://docs.godotengine.org/en/3.0/tutorials/physics/physics_introduction.html</link> </tutorials> <demos> </demos> <methods> </methods> <members> <member name="disabled" type="bool" setter="set_disabled" getter="is_disabled"> A disabled collision shape has no effect in the world. </member> <member name="one_way_collision" type="bool" setter="set_one_way_collision" getter="is_one_way_collision_enabled"> Sets whether this collision shape should only detect collision on one side (top or bottom). </member> <member name="shape" type="Shape2D" setter="set_shape" getter="get_shape"> The actual shape owned by this collision shape. </member> </members> <constants> </constants> </class>