<?xml version="1.0" encoding="UTF-8" ?>
<class name="CollisionShape2D" inherits="Node2D" category="Core" version="3.1">
	<brief_description>
		Node that represents collision shape data in 2D space.
	</brief_description>
	<description>
		Editor facility for creating and editing collision shapes in 2D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area2D] to give it a detection shape, or add it to a [PhysicsBody2D] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method CollisionObject2D.shape_owner_get_shape] to get the actual shape.
	</description>
	<tutorials>
		<link>http://docs.godotengine.org/en/3.0/tutorials/physics/physics_introduction.html</link>
	</tutorials>
	<demos>
	</demos>
	<methods>
	</methods>
	<members>
		<member name="disabled" type="bool" setter="set_disabled" getter="is_disabled">
			A disabled collision shape has no effect in the world.
		</member>
		<member name="one_way_collision" type="bool" setter="set_one_way_collision" getter="is_one_way_collision_enabled">
			Sets whether this collision shape should only detect collision on one side (top or bottom).
		</member>
		<member name="shape" type="Shape2D" setter="set_shape" getter="get_shape">
			The actual shape owned by this collision shape.
		</member>
	</members>
	<constants>
	</constants>
</class>