<?xml version="1.0" encoding="UTF-8" ?> <class name="CollisionShape" inherits="Spatial" category="Core" version="3.2"> <brief_description> Node that represents collision shape data in 3D space. </brief_description> <description> Editor facility for creating and editing collision shapes in 3D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area] to give it a detection shape, or add it to a [PhysicsBody] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method CollisionObject.shape_owner_get_shape] to get the actual shape. </description> <tutorials> <link>https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link> </tutorials> <methods> <method name="make_convex_from_brothers"> <return type="void"> </return> <description> Sets the collision shape's shape to the addition of all its convexed [MeshInstance] siblings geometry. </description> </method> <method name="resource_changed"> <return type="void"> </return> <argument index="0" name="resource" type="Resource"> </argument> <description> If this method exists within a script it will be called whenever the shape resource has been modified. </description> </method> </methods> <members> <member name="disabled" type="bool" setter="set_disabled" getter="is_disabled" default="false"> A disabled collision shape has no effect in the world. </member> <member name="shape" type="Shape" setter="set_shape" getter="get_shape"> The actual shape owned by this collision shape. </member> </members> <constants> </constants> </class>