<?xml version="1.0" encoding="UTF-8" ?> <class name="CollisionPolygon2D" inherits="Node2D" category="Core" version="3.1"> <brief_description> Defines a 2D collision polygon. </brief_description> <description> Provides a 2D collision polygon to a [CollisionObject2D] parent. Polygon can be drawn in the editor or specified by a list of vertices. </description> <tutorials> </tutorials> <demos> </demos> <methods> </methods> <members> <member name="build_mode" type="int" setter="set_build_mode" getter="get_build_mode" enum="CollisionPolygon2D.BuildMode"> Collision build mode. Use one of the [code]BUILD_*[/code] constants. Default value: [code]BUILD_SOLIDS[/code]. </member> <member name="disabled" type="bool" setter="set_disabled" getter="is_disabled"> If [code]true[/code] no collisions will be detected. </member> <member name="one_way_collision" type="bool" setter="set_one_way_collision" getter="is_one_way_collision_enabled"> If [code]true[/code] only edges that face up, relative to CollisionPolygon2D's rotation, will collide with other objects. </member> <member name="polygon" type="PoolVector2Array" setter="set_polygon" getter="get_polygon"> The polygon's list of vertices. The final point will be connected to the first. </member> </members> <constants> <constant name="BUILD_SOLIDS" value="0" enum="BuildMode"> Collisions will include the polygon and its contained area. </constant> <constant name="BUILD_SEGMENTS" value="1" enum="BuildMode"> Collisions will only include the polygon edges. </constant> </constants> </class>