<?xml version="1.0" encoding="UTF-8" ?> <class name="CircleShape2D" inherits="Shape2D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> Circular shape resource for 2D physics. </brief_description> <description> 2D circular shape to be added as a [i]direct[/i] child of a [PhysicsBody2D] or [Area2D] using a [CollisionShape2D] node. This shape is useful for modeling balls or small characters and its collision detection with everything else is very fast. [b]Performance:[/b] Being a primitive collision shape, [CircleShape2D] is the fastest collision shape to check collisions against, as it only requires a distance check with the shape's origin. </description> <tutorials> </tutorials> <members> <member name="radius" type="float" setter="set_radius" getter="get_radius" default="10.0"> The circle's radius. </member> </members> </class>