<?xml version="1.0" encoding="UTF-8" ?> <class name="CanvasItemMaterial" inherits="Material" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> A material for [CanvasItem]s. </brief_description> <description> [CanvasItemMaterial]s provide a means of modifying the textures associated with a CanvasItem. They specialize in describing blend and lighting behaviors for textures. Use a [ShaderMaterial] to more fully customize a material's interactions with a [CanvasItem]. </description> <tutorials> </tutorials> <members> <member name="blend_mode" type="int" setter="set_blend_mode" getter="get_blend_mode" enum="CanvasItemMaterial.BlendMode" default="0"> The manner in which a material's rendering is applied to underlying textures. </member> <member name="light_mode" type="int" setter="set_light_mode" getter="get_light_mode" enum="CanvasItemMaterial.LightMode" default="0"> The manner in which material reacts to lighting. </member> <member name="particles_anim_h_frames" type="int" setter="set_particles_anim_h_frames" getter="get_particles_anim_h_frames"> The number of columns in the spritesheet assigned as [Texture2D] for a [GPUParticles2D] or [CPUParticles2D]. [b]Note:[/b] This property is only used and visible in the editor if [member particles_animation] is [code]true[/code]. </member> <member name="particles_anim_loop" type="bool" setter="set_particles_anim_loop" getter="get_particles_anim_loop"> If [code]true[/code], the particles animation will loop. [b]Note:[/b] This property is only used and visible in the editor if [member particles_animation] is [code]true[/code]. </member> <member name="particles_anim_v_frames" type="int" setter="set_particles_anim_v_frames" getter="get_particles_anim_v_frames"> The number of rows in the spritesheet assigned as [Texture2D] for a [GPUParticles2D] or [CPUParticles2D]. [b]Note:[/b] This property is only used and visible in the editor if [member particles_animation] is [code]true[/code]. </member> <member name="particles_animation" type="bool" setter="set_particles_animation" getter="get_particles_animation" default="false"> If [code]true[/code], enable spritesheet-based animation features when assigned to [GPUParticles2D] and [CPUParticles2D] nodes. The [member ParticleProcessMaterial.anim_speed_max] or [member CPUParticles2D.anim_speed_max] should also be set to a positive value for the animation to play. This property (and other [code]particles_anim_*[/code] properties that depend on it) has no effect on other types of nodes. </member> </members> <constants> <constant name="BLEND_MODE_MIX" value="0" enum="BlendMode"> Mix blending mode. Colors are assumed to be independent of the alpha (opacity) value. </constant> <constant name="BLEND_MODE_ADD" value="1" enum="BlendMode"> Additive blending mode. </constant> <constant name="BLEND_MODE_SUB" value="2" enum="BlendMode"> Subtractive blending mode. </constant> <constant name="BLEND_MODE_MUL" value="3" enum="BlendMode"> Multiplicative blending mode. </constant> <constant name="BLEND_MODE_PREMULT_ALPHA" value="4" enum="BlendMode"> Mix blending mode. Colors are assumed to be premultiplied by the alpha (opacity) value. </constant> <constant name="LIGHT_MODE_NORMAL" value="0" enum="LightMode"> Render the material using both light and non-light sensitive material properties. </constant> <constant name="LIGHT_MODE_UNSHADED" value="1" enum="LightMode"> Render the material as if there were no light. </constant> <constant name="LIGHT_MODE_LIGHT_ONLY" value="2" enum="LightMode"> Render the material as if there were only light. </constant> </constants> </class>