<?xml version="1.0" encoding="UTF-8" ?> <class name="CameraTexture" inherits="Texture" category="Core" version="3.2"> <brief_description> Texture provided by a [CameraFeed]. </brief_description> <description> This texture gives access to the camera texture provided by a [CameraFeed]. [b]Note:[/b] Many cameras supply YCbCr images which need to be converted in a shader. </description> <tutorials> </tutorials> <methods> </methods> <members> <member name="camera_feed_id" type="int" setter="set_camera_feed_id" getter="get_camera_feed_id" default="0"> The ID of the [CameraFeed] for which we want to display the image. </member> <member name="camera_is_active" type="bool" setter="set_camera_active" getter="get_camera_active" default="false"> Convenience property that gives access to the active property of the [CameraFeed]. </member> <member name="flags" type="int" setter="set_flags" getter="get_flags" override="true" default="0" /> <member name="which_feed" type="int" setter="set_which_feed" getter="get_which_feed" enum="CameraServer.FeedImage" default="0"> Which image within the [CameraFeed] we want access to, important if the camera image is split in a Y and CbCr component. </member> </members> <constants> </constants> </class>