Server keeping track of different cameras accessible in Godot.
The [CameraServer] keeps track of different cameras accessible in Godot. These are external cameras such as webcams or the cameras on your phone.
It is notably used to provide AR modules with a video feed from the camera.
Adds a camera feed to the camera server.
Returns an array of [CameraFeed]s.
Returns the [CameraFeed] with this id.
Returns the number of [CameraFeed]s registered.
Removes a [CameraFeed].
Emitted when a [CameraFeed] is added (e.g. webcam is plugged in).
Emitted when a [CameraFeed] is removed (e.g. webcam is unplugged).
The RGBA camera image.
The YCbCr camera image.
The Y component camera image.
The CbCr component camera image.