<?xml version="1.0" encoding="UTF-8" ?> <class name="CameraFeed" inherits="Reference" version="4.0"> <brief_description> A camera feed gives you access to a single physical camera attached to your device. </brief_description> <description> A camera feed gives you access to a single physical camera attached to your device. When enabled, Godot will start capturing frames from the camera which can then be used. See also [CameraServer]. [b]Note:[/b] Many cameras will return YCbCr images which are split into two textures and need to be combined in a shader. Godot does this automatically for you if you set the environment to show the camera image in the background. </description> <tutorials> </tutorials> <methods> </methods> <constants> </constants> </class>