<?xml version="1.0" encoding="UTF-8" ?>
<class name="Callable" version="4.0">
	<brief_description>
		An object representing a method in a certain object that can be called.
	</brief_description>
	<description>
		[Callable] is a first class object which can be held in variables and passed to functions. It represents a given method in an [Object], and is typically used for signal callbacks.
		[b]Example:[/b]
		[codeblocks]
		[gdscript]
		func print_args(arg1, arg2, arg3 = ""):
		    prints(arg1, arg2, arg3)

		func test():
		    var callable = Callable(self, "print_args")
		    callable.call("hello", "world")  # Prints "hello world ".
		    callable.call(Vector2.UP, 42, callable)  # Prints "(0, -1) 42 Node(Node.gd)::print_args".
		    callable.call("invalid")  # Invalid call, should have at least 2 arguments.
		[/gdscript]
		[csharp]
		public void PrintArgs(object arg1, object arg2, object arg3 = null)
		{
		    GD.PrintS(arg1, arg2, arg3);
		}

		public void Test()
		{
		    Callable callable = new Callable(this, nameof(PrintArgs));
		    callable.Call("hello", "world"); // Prints "hello world null".
		    callable.Call(Vector2.Up, 42, callable); // Prints "(0, -1) 42 Node(Node.cs)::PrintArgs".
		    callable.Call("invalid"); // Invalid call, should have at least 2 arguments.
		}
		[/csharp]
		[/codeblocks]
	</description>
	<tutorials>
	</tutorials>
	<methods>
		<method name="Callable" qualifiers="constructor">
			<return type="Callable" />
			<description>
				Constructs a null [Callable] with no object nor method bound.
			</description>
		</method>
		<method name="Callable" qualifiers="constructor">
			<return type="Callable" />
			<argument index="0" name="from" type="Callable" />
			<description>
				Constructs a [Callable] as a copy of the given [Callable].
			</description>
		</method>
		<method name="Callable" qualifiers="constructor">
			<return type="Callable" />
			<argument index="0" name="object" type="Object" />
			<argument index="1" name="method" type="StringName" />
			<description>
				Creates a new [Callable] for the method called [code]method[/code] in the specified [code]object[/code].
			</description>
		</method>
		<method name="bind" qualifiers="vararg const">
			<return type="Callable" />
			<description>
				Returns a copy of this [Callable] with the arguments bound. Bound arguments are passed after the arguments supplied by [method call].
			</description>
		</method>
		<method name="call" qualifiers="vararg const">
			<return type="Variant" />
			<description>
				Calls the method represented by this [Callable]. Arguments can be passed and should match the method's signature.
			</description>
		</method>
		<method name="call_deferred" qualifiers="vararg const">
			<return type="void" />
			<description>
				Calls the method represented by this [Callable] in deferred mode, i.e. during the idle frame. Arguments can be passed and should match the method's signature.
			</description>
		</method>
		<method name="get_method" qualifiers="const">
			<return type="StringName" />
			<description>
				Returns the name of the method represented by this [Callable].
			</description>
		</method>
		<method name="get_object" qualifiers="const">
			<return type="Object" />
			<description>
				Returns the object on which this [Callable] is called.
			</description>
		</method>
		<method name="get_object_id" qualifiers="const">
			<return type="int" />
			<description>
				Returns the ID of this [Callable]'s object (see [method Object.get_instance_id]).
			</description>
		</method>
		<method name="hash" qualifiers="const">
			<return type="int" />
			<description>
				Returns the hash value of this [Callable]'s object.
			</description>
		</method>
		<method name="is_custom" qualifiers="const">
			<return type="bool" />
			<description>
				Returns [code]true[/code] if this [Callable] is a custom callable whose behavior differs based on implementation details. Custom callables are used in the engine for various reasons. If [code]true[/code], you can't use [method get_method].
			</description>
		</method>
		<method name="is_null" qualifiers="const">
			<return type="bool" />
			<description>
				Returns [code]true[/code] if this [Callable] has no target to call the method on.
			</description>
		</method>
		<method name="is_standard" qualifiers="const">
			<return type="bool" />
			<description>
				Returns [code]true[/code] if this [Callable] is a standard callable, referencing an object and a method using a [StringName].
			</description>
		</method>
		<method name="is_valid" qualifiers="const">
			<return type="bool" />
			<description>
				Returns [code]true[/code] if the object exists and has a valid function assigned, or is a custom callable.
			</description>
		</method>
		<method name="operator !=" qualifiers="operator">
			<return type="bool" />
			<description>
			</description>
		</method>
		<method name="operator !=" qualifiers="operator">
			<return type="bool" />
			<argument index="0" name="right" type="Callable" />
			<description>
				Returns [code]true[/code] if both [Callable]s invoke different targets.
			</description>
		</method>
		<method name="operator ==" qualifiers="operator">
			<return type="bool" />
			<description>
			</description>
		</method>
		<method name="operator ==" qualifiers="operator">
			<return type="bool" />
			<argument index="0" name="right" type="Callable" />
			<description>
				Returns [code]true[/code] if both [Callable]s invoke the same custom target.
			</description>
		</method>
		<method name="rpc" qualifiers="vararg const">
			<return type="void" />
			<description>
				Perform an RPC (Remote Procedure Call). This is used for multiplayer and is normally not available unless the function being called has been marked as [i]RPC[/i]. Calling it on unsupported functions will result in an error.
			</description>
		</method>
		<method name="rpc_id" qualifiers="vararg const">
			<return type="void" />
			<argument index="0" name="peer_id" type="int" />
			<description>
				Perform an RPC (Remote Procedure Call) on a specific peer ID (see multiplayer documentation for reference). This is used for multiplayer and is normally not available unless the function being called has been marked as [i]RPC[/i]. Calling it on unsupported functions will result in an error.
			</description>
		</method>
		<method name="unbind" qualifiers="const">
			<return type="Callable" />
			<argument index="0" name="argcount" type="int" />
			<description>
				Returns a copy of this [Callable] with the arguments unbound. Calling the returned [Callable] will call the method without the extra arguments that are supplied in the [Callable] on which you are calling this method.
			</description>
		</method>
	</methods>
</class>