<?xml version="1.0" encoding="UTF-8" ?> <class name="CPUParticles" inherits="GeometryInstance" category="Core" version="3.1"> <brief_description> </brief_description> <description> </description> <tutorials> </tutorials> <demos> </demos> <methods> <method name="convert_from_particles"> <return type="void"> </return> <argument index="0" name="particles" type="Node"> </argument> <description> </description> </method> <method name="restart"> <return type="void"> </return> <description> </description> </method> </methods> <members> <member name="amount" type="int" setter="set_amount" getter="get_amount"> </member> <member name="angle" type="float" setter="set_param" getter="get_param"> </member> <member name="angle_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> </member> <member name="angle_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> </member> <member name="angular_velocity" type="float" setter="set_param" getter="get_param"> </member> <member name="angular_velocity_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> </member> <member name="angular_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> </member> <member name="anim_offset" type="float" setter="set_param" getter="get_param"> </member> <member name="anim_offset_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> </member> <member name="anim_offset_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> </member> <member name="anim_speed" type="float" setter="set_param" getter="get_param"> </member> <member name="anim_speed_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> </member> <member name="anim_speed_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> </member> <member name="color" type="Color" setter="set_color" getter="get_color"> </member> <member name="color_ramp" type="Gradient" setter="set_color_ramp" getter="get_color_ramp"> Each particle's vertex color will vary along this [GradientTexture]. </member> <member name="damping" type="float" setter="set_param" getter="get_param"> </member> <member name="damping_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> </member> <member name="damping_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> </member> <member name="draw_order" type="int" setter="set_draw_order" getter="get_draw_order" enum="CPUParticles.DrawOrder"> </member> <member name="emission_box_extents" type="Vector3" setter="set_emission_box_extents" getter="get_emission_box_extents"> </member> <member name="emission_colors" type="PoolColorArray" setter="set_emission_colors" getter="get_emission_colors"> </member> <member name="emission_normals" type="PoolVector3Array" setter="set_emission_normals" getter="get_emission_normals"> </member> <member name="emission_points" type="PoolVector3Array" setter="set_emission_points" getter="get_emission_points"> </member> <member name="emission_shape" type="int" setter="set_emission_shape" getter="get_emission_shape" enum="CPUParticles.EmissionShape"> </member> <member name="emission_sphere_radius" type="float" setter="set_emission_sphere_radius" getter="get_emission_sphere_radius"> </member> <member name="emitting" type="bool" setter="set_emitting" getter="is_emitting"> </member> <member name="explosiveness" type="float" setter="set_explosiveness_ratio" getter="get_explosiveness_ratio"> </member> <member name="fixed_fps" type="int" setter="set_fixed_fps" getter="get_fixed_fps"> </member> <member name="flag_align_y" type="bool" setter="set_particle_flag" getter="get_particle_flag"> </member> <member name="flag_disable_z" type="bool" setter="set_particle_flag" getter="get_particle_flag"> </member> <member name="flag_rotate_y" type="bool" setter="set_particle_flag" getter="get_particle_flag"> </member> <member name="flatness" type="float" setter="set_flatness" getter="get_flatness"> </member> <member name="fract_delta" type="bool" setter="set_fractional_delta" getter="get_fractional_delta"> </member> <member name="gravity" type="Vector3" setter="set_gravity" getter="get_gravity"> </member> <member name="hue_variation" type="float" setter="set_param" getter="get_param"> </member> <member name="hue_variation_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> </member> <member name="hue_variation_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> </member> <member name="initial_velocity" type="float" setter="set_param" getter="get_param"> </member> <member name="initial_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> </member> <member name="lifetime" type="float" setter="set_lifetime" getter="get_lifetime"> </member> <member name="linear_accel" type="float" setter="set_param" getter="get_param"> </member> <member name="linear_accel_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> </member> <member name="linear_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> </member> <member name="local_coords" type="bool" setter="set_use_local_coordinates" getter="get_use_local_coordinates"> </member> <member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh"> </member> <member name="one_shot" type="bool" setter="set_one_shot" getter="get_one_shot"> </member> <member name="preprocess" type="float" setter="set_pre_process_time" getter="get_pre_process_time"> </member> <member name="radial_accel" type="float" setter="set_param" getter="get_param"> </member> <member name="radial_accel_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> </member> <member name="radial_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> </member> <member name="randomness" type="float" setter="set_randomness_ratio" getter="get_randomness_ratio"> </member> <member name="scale_amount" type="float" setter="set_param" getter="get_param"> </member> <member name="scale_amount_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> </member> <member name="scale_amount_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> </member> <member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale"> </member> <member name="spread" type="float" setter="set_spread" getter="get_spread"> </member> <member name="tangential_accel" type="float" setter="set_param" getter="get_param"> </member> <member name="tangential_accel_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> </member> <member name="tangential_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> </member> </members> <constants> <constant name="DRAW_ORDER_INDEX" value="0" enum="DrawOrder"> </constant> <constant name="DRAW_ORDER_LIFETIME" value="1" enum="DrawOrder"> </constant> <constant name="DRAW_ORDER_VIEW_DEPTH" value="2" enum="DrawOrder"> </constant> <constant name="PARAM_INITIAL_LINEAR_VELOCITY" value="0" enum="Parameter"> </constant> <constant name="PARAM_ANGULAR_VELOCITY" value="1" enum="Parameter"> </constant> <constant name="PARAM_LINEAR_ACCEL" value="2" enum="Parameter"> </constant> <constant name="PARAM_RADIAL_ACCEL" value="3" enum="Parameter"> </constant> <constant name="PARAM_TANGENTIAL_ACCEL" value="4" enum="Parameter"> </constant> <constant name="PARAM_DAMPING" value="5" enum="Parameter"> </constant> <constant name="PARAM_ANGLE" value="6" enum="Parameter"> </constant> <constant name="PARAM_SCALE" value="7" enum="Parameter"> </constant> <constant name="PARAM_HUE_VARIATION" value="8" enum="Parameter"> </constant> <constant name="PARAM_ANIM_SPEED" value="9" enum="Parameter"> </constant> <constant name="PARAM_ANIM_OFFSET" value="10" enum="Parameter"> </constant> <constant name="PARAM_MAX" value="11" enum="Parameter"> </constant> <constant name="FLAG_ALIGN_Y_TO_VELOCITY" value="0" enum="Flags"> </constant> <constant name="FLAG_ROTATE_Y" value="1" enum="Flags"> </constant> <constant name="FLAG_MAX" value="3" enum="Flags"> </constant> <constant name="EMISSION_SHAPE_POINT" value="0" enum="EmissionShape"> </constant> <constant name="EMISSION_SHAPE_SPHERE" value="1" enum="EmissionShape"> </constant> <constant name="EMISSION_SHAPE_BOX" value="2" enum="EmissionShape"> </constant> <constant name="EMISSION_SHAPE_POINTS" value="3" enum="EmissionShape"> </constant> <constant name="EMISSION_SHAPE_DIRECTED_POINTS" value="4" enum="EmissionShape"> </constant> </constants> </class>