<?xml version="1.0" encoding="UTF-8" ?>
<class name="Button" inherits="BaseButton" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		Standard themed Button.
	</brief_description>
	<description>
		Button is the standard themed button. It can contain text and an icon, and will display them according to the current [Theme].
		[b]Example of creating a button and assigning an action when pressed by code:[/b]
		[codeblocks]
		[gdscript]
		func _ready():
		    var button = Button.new()
		    button.text = "Click me"
		    button.pressed.connect(self._button_pressed)
		    add_child(button)

		func _button_pressed():
		    print("Hello world!")
		[/gdscript]
		[csharp]
		public override void _Ready()
		{
		    var button = new Button();
		    button.Text = "Click me";
		    button.Pressed += ButtonPressed;
		    AddChild(button);
		}

		private void ButtonPressed()
		{
		    GD.Print("Hello world!");
		}
		[/csharp]
		[/codeblocks]
		Buttons (like all Control nodes) can also be created in the editor, but some situations may require creating them from code.
		See also [BaseButton] which contains common properties and methods associated with this node.
		[b]Note:[/b] Buttons do not interpret touch input and therefore don't support multitouch, since mouse emulation can only press one button at a given time. Use [TouchScreenButton] for buttons that trigger gameplay movement or actions, as [TouchScreenButton] supports multitouch.
	</description>
	<tutorials>
		<link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link>
		<link title="OS Test Demo">https://godotengine.org/asset-library/asset/677</link>
	</tutorials>
	<members>
		<member name="alignment" type="int" setter="set_text_alignment" getter="get_text_alignment" enum="HorizontalAlignment" default="1">
			Text alignment policy for the button's text, use one of the [enum HorizontalAlignment] constants.
		</member>
		<member name="clip_text" type="bool" setter="set_clip_text" getter="get_clip_text" default="false">
			When this property is enabled, text that is too large to fit the button is clipped, when disabled the Button will always be wide enough to hold the text.
		</member>
		<member name="expand_icon" type="bool" setter="set_expand_icon" getter="is_expand_icon" default="false">
			When enabled, the button's icon will expand/shrink to fit the button's size while keeping its aspect.
		</member>
		<member name="flat" type="bool" setter="set_flat" getter="is_flat" default="false">
			Flat buttons don't display decoration.
		</member>
		<member name="icon" type="Texture2D" setter="set_button_icon" getter="get_button_icon">
			Button's icon, if text is present the icon will be placed before the text.
			To edit margin and spacing of the icon, use [theme_item h_separation] theme property and [code]content_margin_*[/code] properties of the used [StyleBox]es.
		</member>
		<member name="icon_alignment" type="int" setter="set_icon_alignment" getter="get_icon_alignment" enum="HorizontalAlignment" default="0">
			Specifies if the icon should be aligned to the left, right, or center of a button. Uses the same [enum HorizontalAlignment] constants as the text alignment. If centered, text will draw on top of the icon.
		</member>
		<member name="language" type="String" setter="set_language" getter="get_language" default="&quot;&quot;">
			Language code used for line-breaking and text shaping algorithms, if left empty current locale is used instead.
		</member>
		<member name="text" type="String" setter="set_text" getter="get_text" default="&quot;&quot;">
			The button's text that will be displayed inside the button's area.
		</member>
		<member name="text_direction" type="int" setter="set_text_direction" getter="get_text_direction" enum="Control.TextDirection" default="0">
			Base text writing direction.
		</member>
		<member name="text_overrun_behavior" type="int" setter="set_text_overrun_behavior" getter="get_text_overrun_behavior" enum="TextServer.OverrunBehavior" default="0">
			Sets the clipping behavior when the text exceeds the node's bounding rectangle. See [enum TextServer.OverrunBehavior] for a description of all modes.
		</member>
	</members>
	<theme_items>
		<theme_item name="font_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 1)">
			Default text [Color] of the [Button].
		</theme_item>
		<theme_item name="font_disabled_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 0.5)">
			Text [Color] used when the [Button] is disabled.
		</theme_item>
		<theme_item name="font_focus_color" data_type="color" type="Color" default="Color(0.95, 0.95, 0.95, 1)">
			Text [Color] used when the [Button] is focused. Only replaces the normal text color of the button. Disabled, hovered, and pressed states take precedence over this color.
		</theme_item>
		<theme_item name="font_hover_color" data_type="color" type="Color" default="Color(0.95, 0.95, 0.95, 1)">
			Text [Color] used when the [Button] is being hovered.
		</theme_item>
		<theme_item name="font_hover_pressed_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
			Text [Color] used when the [Button] is being hovered and pressed.
		</theme_item>
		<theme_item name="font_outline_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
			The tint of text outline of the [Button].
		</theme_item>
		<theme_item name="font_pressed_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
			Text [Color] used when the [Button] is being pressed.
		</theme_item>
		<theme_item name="icon_disabled_color" data_type="color" type="Color" default="Color(1, 1, 1, 0.4)">
			Icon modulate [Color] used when the [Button] is disabled.
		</theme_item>
		<theme_item name="icon_focus_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
			Icon modulate [Color] used when the [Button] is focused. Only replaces the normal modulate color of the button. Disabled, hovered, and pressed states take precedence over this color.
		</theme_item>
		<theme_item name="icon_hover_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
			Icon modulate [Color] used when the [Button] is being hovered.
		</theme_item>
		<theme_item name="icon_hover_pressed_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
			Icon modulate [Color] used when the [Button] is being hovered and pressed.
		</theme_item>
		<theme_item name="icon_normal_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
			Default icon modulate [Color] of the [Button].
		</theme_item>
		<theme_item name="icon_pressed_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
			Icon modulate [Color] used when the [Button] is being pressed.
		</theme_item>
		<theme_item name="h_separation" data_type="constant" type="int" default="2">
			The horizontal space between [Button]'s icon and text. Negative values will be treated as [code]0[/code] when used.
		</theme_item>
		<theme_item name="outline_size" data_type="constant" type="int" default="0">
			The size of the text outline.
			[b]Note:[/b] If using a font with [member FontFile.multichannel_signed_distance_field] enabled, its [member FontFile.msdf_pixel_range] must be set to at least [i]twice[/i] the value of [theme_item outline_size] for outline rendering to look correct. Otherwise, the outline may appear to be cut off earlier than intended.
		</theme_item>
		<theme_item name="font" data_type="font" type="Font">
			[Font] of the [Button]'s text.
		</theme_item>
		<theme_item name="font_size" data_type="font_size" type="int">
			Font size of the [Button]'s text.
		</theme_item>
		<theme_item name="disabled" data_type="style" type="StyleBox">
			[StyleBox] used when the [Button] is disabled.
		</theme_item>
		<theme_item name="focus" data_type="style" type="StyleBox">
			[StyleBox] used when the [Button] is focused. The [code]focus[/code] [StyleBox] is displayed [i]over[/i] the base [StyleBox], so a partially transparent [StyleBox] should be used to ensure the base [StyleBox] remains visible. A [StyleBox] that represents an outline or an underline works well for this purpose. To disable the focus visual effect, assign a [StyleBoxEmpty] resource. Note that disabling the focus visual effect will harm keyboard/controller navigation usability, so this is not recommended for accessibility reasons.
		</theme_item>
		<theme_item name="hover" data_type="style" type="StyleBox">
			[StyleBox] used when the [Button] is being hovered.
		</theme_item>
		<theme_item name="normal" data_type="style" type="StyleBox">
			Default [StyleBox] for the [Button].
		</theme_item>
		<theme_item name="pressed" data_type="style" type="StyleBox">
			[StyleBox] used when the [Button] is being pressed.
		</theme_item>
	</theme_items>
</class>