Box shape resource for 3D collisions. 3D box shape to be added as a [i]direct[/i] child of a [PhysicsBody3D] or [Area3D] using a [CollisionShape3D] node. [b]Performance:[/b] Being a primitive collision shape, [BoxShape3D] is fast to check collisions against (though not as fast as [SphereShape3D]). https://godotengine.org/asset-library/asset/675 https://godotengine.org/asset-library/asset/126 https://godotengine.org/asset-library/asset/125 The box's width, height and depth.