<?xml version="1.0" encoding="UTF-8" ?> <class name="BoxShape3D" inherits="Shape3D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> Box shape resource for 3D collisions. </brief_description> <description> 3D box shape to be added as a [i]direct[/i] child of a [PhysicsBody3D] or [Area3D] using a [CollisionShape3D] node. [b]Performance:[/b] Being a primitive collision shape, [BoxShape3D] is fast to check collisions against (though not as fast as [SphereShape3D]). </description> <tutorials> <link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/675</link> <link title="3D Kinematic Character Demo">https://godotengine.org/asset-library/asset/126</link> <link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link> </tutorials> <members> <member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3(1, 1, 1)"> The box's width, height and depth. </member> </members> </class>