Generate an axis-aligned box [PrimitiveMesh].
Generate an axis-aligned box [PrimitiveMesh].
The box's UV layout is arranged in a 3×2 layout that allows texturing each face individually. To apply the same texture on all faces, change the material's UV property to [code]Vector3(3, 2, 1)[/code].
Size of the box mesh.
Number of extra edge loops inserted along the Z axis.
Number of extra edge loops inserted along the Y axis.
Number of extra edge loops inserted along the X axis.