<?xml version="1.0" encoding="UTF-8" ?> <class name="BoxMesh" inherits="PrimitiveMesh" version="4.0"> <brief_description> Generate an axis-aligned box [PrimitiveMesh]. </brief_description> <description> Generate an axis-aligned box [PrimitiveMesh]. The box's UV layout is arranged in a 3×2 layout that allows texturing each face individually. To apply the same texture on all faces, change the material's UV property to [code]Vector3(3, 2, 1)[/code]. [b]Note:[/b] When using a large textured [BoxMesh] (e.g. as a floor), you may stumble upon UV jittering issues depending on the camera angle. To solve this, increase [member subdivide_depth], [member subdivide_height] and [member subdivide_width] until you no longer notice UV jittering. </description> <tutorials> </tutorials> <methods> </methods> <members> <member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3( 2, 2, 2 )"> The box's width, height and depth. </member> <member name="subdivide_depth" type="int" setter="set_subdivide_depth" getter="get_subdivide_depth" default="0"> Number of extra edge loops inserted along the Z axis. </member> <member name="subdivide_height" type="int" setter="set_subdivide_height" getter="get_subdivide_height" default="0"> Number of extra edge loops inserted along the Y axis. </member> <member name="subdivide_width" type="int" setter="set_subdivide_width" getter="get_subdivide_width" default="0"> Number of extra edge loops inserted along the X axis. </member> </members> <constants> </constants> </class>