Bone map for retargeting.
This class contains a hashmap that uses a list of bone names in [SkeletonProfile] as key names.
By assigning the actual [Skeleton3D] bone name as the key value, it maps the [Skeleton3D] to the [SkeletonProfile].
Returns a profile bone name having [code]skeleton_bone_name[/code]. If not found, an empty [StringName] will be returned.
In the retargeting process, the returned bone name is the bone name of the target skeleton.
Returns a skeleton bone name is mapped to [code]profile_bone_name[/code].
In the retargeting process, the returned bone name is the bone name of the source skeleton.
Maps a skeleton bone name to [code]profile_bone_name[/code].
In the retargeting process, the setting bone name is the bone name of the source skeleton.
A [SkeletonProfile] of the mapping target. Key names in the [BoneMap] are synchronized with it.
This signal is emitted when change the key value in the [BoneMap]. This is used to validate mapping and to update [BoneMap] editor.
This signal is emitted when change the value in profile or change the reference of profile. This is used to update key names in the [BoneMap] and to redraw the [BoneMap] editor.