<?xml version="1.0" encoding="UTF-8" ?> <class name="BoneAttachment3D" inherits="Node3D" version="4.0"> <brief_description> A node that will attach to a bone. </brief_description> <description> This node must be the child of a [Skeleton3D] node. You can then select a bone for this node to attach to. The BoneAttachment3D node will copy the transform of the selected bone. </description> <tutorials> </tutorials> <methods> </methods> <members> <member name="bone_name" type="String" setter="set_bone_name" getter="get_bone_name" default=""""> The name of the attached bone. </member> </members> <constants> </constants> </class>