<?xml version="1.0" encoding="UTF-8" ?>
<class name="BoneAttachment3D" inherits="Node3D" version="4.0">
	<brief_description>
		A node that will attach to a bone.
	</brief_description>
	<description>
		This node must be the child of a [Skeleton3D] node. You can then select a bone for this node to attach to. The BoneAttachment3D node will copy the transform of the selected bone.
	</description>
	<tutorials>
	</tutorials>
	<methods>
	</methods>
	<members>
		<member name="bone_name" type="String" setter="set_bone_name" getter="get_bone_name" default="&quot;&quot;">
			The name of the attached bone.
		</member>
	</members>
	<constants>
	</constants>
</class>