<?xml version="1.0" encoding="UTF-8" ?> <class name="BoneAttachment" inherits="Spatial" category="Core" version="3.0-beta"> <brief_description> A node that will attach to a bone. </brief_description> <description> This node must be the child of a [Skeleton] node. You can then select a bone for this node to attach to. The BoneAttachment node will copy the transform of the selected bone. </description> <tutorials> </tutorials> <demos> </demos> <methods> <method name="get_bone_name" qualifiers="const"> <return type="String"> </return> <description> Returns the name of the bone node attached to. </description> </method> <method name="set_bone_name"> <return type="void"> </return> <argument index="0" name="bone_name" type="String"> </argument> <description> Changes the name of the bone node </description> </method> </methods> <constants> </constants> </class>