<?xml version="1.0" encoding="UTF-8" ?> <class name="Bone2D" inherits="Node2D" category="Core" version="3.1"> <brief_description> </brief_description> <description> </description> <tutorials> </tutorials> <demos> </demos> <methods> <method name="apply_rest"> <return type="void"> </return> <description> </description> </method> <method name="get_index_in_skeleton" qualifiers="const"> <return type="int"> </return> <description> </description> </method> <method name="get_skeleton_rest" qualifiers="const"> <return type="Transform2D"> </return> <description> </description> </method> </methods> <members> <member name="default_length" type="float" setter="set_default_length" getter="get_default_length"> </member> <member name="rest" type="Transform2D" setter="set_rest" getter="get_rest"> </member> </members> <constants> </constants> </class>