Add a character to the font, where [i]character[/i] is the unicode value, [i]texture[/i] is the texture index, [i]rect[/i] is the region in the texture (in pixels!), [i]align[/i] is the (optional) alignment for the character and [i]advance[/i] is the (optional) advance.
Add a kerning pair to the [BitmapFont] as a difference. Kerning pairs are special cases where a typeface advance is determined by the next character.
Add a texture to the [BitmapFont].
Clear all the font data.
Return the size of a character, optionally taking kerning into account if the next character is provided.
Return a kerning pair as a difference.
Set the font ascent (number of pixels above the baseline).
Set the total font height (ascent plus descent) in pixels.