Renders text using [code]*.fnt[/code] fonts.
Renders text using [code]*.fnt[/code] fonts containing texture atlases. Supports distance fields. For using vector font files like TTF directly, see [DynamicFont].
Adds a character to the font, where [code]character[/code] is the unicode value, [code]texture[/code] is the texture index, [code]rect[/code] is the region in the texture (in pixels!), [code]align[/code] is the (optional) alignment for the character and [code]advance[/code] is the (optional) advance.
Adds a kerning pair to the [BitmapFont] as a difference. Kerning pairs are special cases where a typeface advance is determined by the next character.
Adds a texture to the [BitmapFont].
Clears all the font data and settings.
Creates a BitmapFont from the [code]*.fnt[/code] file at [code]path[/code].
Returns the size of a character, optionally taking kerning into account if the next character is provided.
Returns the fallback BitmapFont.
Returns a kerning pair as a difference.
Returns the font atlas texture at index [code]idx[/code].
Returns the number of textures in the BitmapFont atlas.
Sets the font ascent (number of pixels above the baseline).
If [code]true[/code] distance field hint is enabled.
Sets the fallback BitmapFont.
Sets the total font height (ascent plus descent) in pixels.
Ascent (number of pixels above the baseline).
The characters in the BitmapFont.
If [code]true[/code] distance field hint is enabled.
The fallback font.
Total font height (ascent plus descent) in pixels.
The font's kernings as [PoolIntArray].
The font's [Texture]\ s.