<?xml version="1.0" encoding="UTF-8" ?> <class name="BaseButton" inherits="Control" version="4.0"> <brief_description> Base class for different kinds of buttons. </brief_description> <description> BaseButton is the abstract base class for buttons, so it shouldn't be used directly (it doesn't display anything). Other types of buttons inherit from it. </description> <tutorials> </tutorials> <methods> <method name="_pressed" qualifiers="virtual"> <return type="void"> </return> <description> Called when the button is pressed. If you need to know the button's pressed state (and [member toggle_mode] is active), use [method _toggled] instead. </description> </method> <method name="_toggled" qualifiers="virtual"> <return type="void"> </return> <argument index="0" name="button_pressed" type="bool"> </argument> <description> Called when the button is toggled (only if [member toggle_mode] is active). </description> </method> <method name="get_draw_mode" qualifiers="const"> <return type="int" enum="BaseButton.DrawMode"> </return> <description> Returns the visual state used to draw the button. This is useful mainly when implementing your own draw code by either overriding _draw() or connecting to "draw" signal. The visual state of the button is defined by the [enum DrawMode] enum. </description> </method> <method name="is_hovered" qualifiers="const"> <return type="bool"> </return> <description> Returns [code]true[/code] if the mouse has entered the button and has not left it yet. </description> </method> </methods> <members> <member name="action_mode" type="int" setter="set_action_mode" getter="get_action_mode" enum="BaseButton.ActionMode" default="1"> Determines when the button is considered clicked, one of the [enum ActionMode] constants. </member> <member name="button_mask" type="int" setter="set_button_mask" getter="get_button_mask" default="1"> Binary mask to choose which mouse buttons this button will respond to. To allow both left-click and right-click, use [code]BUTTON_MASK_LEFT | BUTTON_MASK_RIGHT[/code]. </member> <member name="disabled" type="bool" setter="set_disabled" getter="is_disabled" default="false"> If [code]true[/code], the button is in disabled state and can't be clicked or toggled. </member> <member name="enabled_focus_mode" type="int" setter="set_enabled_focus_mode" getter="get_enabled_focus_mode" enum="Control.FocusMode" default="2"> Focus access mode to use when switching between enabled/disabled (see [member Control.focus_mode] and [member disabled]). </member> <member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" override="true" enum="Control.FocusMode" default="2" /> <member name="group" type="ButtonGroup" setter="set_button_group" getter="get_button_group"> [ButtonGroup] associated to the button. </member> <member name="keep_pressed_outside" type="bool" setter="set_keep_pressed_outside" getter="is_keep_pressed_outside" default="false"> If [code]true[/code], the button stays pressed when moving the cursor outside the button while pressing it. [b]Note:[/b] This property only affects the button's visual appearance. Signals will be emitted at the same moment regardless of this property's value. </member> <member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false"> If [code]true[/code], the button's state is pressed. Means the button is pressed down or toggled (if [member toggle_mode] is active). </member> <member name="shortcut" type="Shortcut" setter="set_shortcut" getter="get_shortcut"> [Shortcut] associated to the button. </member> <member name="shortcut_in_tooltip" type="bool" setter="set_shortcut_in_tooltip" getter="is_shortcut_in_tooltip_enabled" default="true"> If [code]true[/code], the button will add information about its shortcut in the tooltip. </member> <member name="toggle_mode" type="bool" setter="set_toggle_mode" getter="is_toggle_mode" default="false"> If [code]true[/code], the button is in toggle mode. Makes the button flip state between pressed and unpressed each time its area is clicked. </member> </members> <signals> <signal name="button_down"> <description> Emitted when the button starts being held down. </description> </signal> <signal name="button_up"> <description> Emitted when the button stops being held down. </description> </signal> <signal name="pressed"> <description> Emitted when the button is toggled or pressed. This is on [signal button_down] if [member action_mode] is [constant ACTION_MODE_BUTTON_PRESS] and on [signal button_up] otherwise. If you need to know the button's pressed state (and [member toggle_mode] is active), use [signal toggled] instead. </description> </signal> <signal name="toggled"> <argument index="0" name="button_pressed" type="bool"> </argument> <description> Emitted when the button was just toggled between pressed and normal states (only if [member toggle_mode] is active). The new state is contained in the [code]button_pressed[/code] argument. </description> </signal> </signals> <constants> <constant name="DRAW_NORMAL" value="0" enum="DrawMode"> The normal state (i.e. not pressed, not hovered, not toggled and enabled) of buttons. </constant> <constant name="DRAW_PRESSED" value="1" enum="DrawMode"> The state of buttons are pressed. </constant> <constant name="DRAW_HOVER" value="2" enum="DrawMode"> The state of buttons are hovered. </constant> <constant name="DRAW_DISABLED" value="3" enum="DrawMode"> The state of buttons are disabled. </constant> <constant name="DRAW_HOVER_PRESSED" value="4" enum="DrawMode"> The state of buttons are both hovered and pressed. </constant> <constant name="ACTION_MODE_BUTTON_PRESS" value="0" enum="ActionMode"> Require just a press to consider the button clicked. </constant> <constant name="ACTION_MODE_BUTTON_RELEASE" value="1" enum="ActionMode"> Require a press and a subsequent release before considering the button clicked. </constant> </constants> </class>