Plays audio in 2D. Plays audio that dampens with distance from screen center. http://docs.godotengine.org/en/latest/learning/features/audio/index.html Plays the audio from the given position 'from_pos', in seconds. Sets the position from which audio will be played, in seconds. Stops the audio. Areas in which this sound plays. Dampens audio over distance with this as an exponent. If [code]true[/code], audio plays when added to scene tree. Default value: [code]false[/code]. Bus on which this audio is playing. Maximum distance from which audio is still hearable. If [code]true[/code], audio is playing. The [AudioStream] object to be played. Base volume without dampening. Emitted when the audio stops playing.